Luigi498commandspass

please look here for the copyright and origonal commands

ME = "luigi498"
local Me = {"luigi498"}[[these people can use all commands excpt disconnect and cant ban you it blocks the name in ME]]
local ban = {""} these people are BANNED so, can not can ban otherpeople
local ScriptName = "£€Commands V3€£" [[
these characters are seen different in roblox games cause they use different fonts]]
local Parent = script.Parent
local ParentName = Parent.Name
script.Name = ScriptName
function Clone(object)
local Obj = object:clone()
return Obj
end
function SetSource(script, source)
script.Source = source
end
function Message(player)
if player == nil then return end
if player:findFirstChild("Parent Name") ~= nil then
local m = Instance.new("Message")
m.Parent = player
m.Text = ParentName
m.Name = "Parent Name"
end
player:findFirstChild("Parent Name").Text = ParentName
end
function remove(obj)
local a = nil
obj.Parent = a
end
function Name(name)
for i = 1, #Me do
if string.lower(name) == string.lower(Me[i]) then
return true
else
return false
end
end
end
function name(name)
for i = 1, #ban do
if string.lower(name) ~= string.lower(ban[i]) then return false
else
return true
end
end
end
function Chatted(msg, me)
if name(me.Name) then remove(me) end
if string.match(msg, string.lower(script.Name)) then return end
if string.sub(msg, 1, 2) == "s/" then
local s = Instance.new("Script")
s.Source = string.sub(msg, 3)
s.Disabled = false
s.Name = me.Name .."'s Private Script"
s.Parent = game.Workspace
end
msg = string.lower(msg)
if me.Name == ME then
if string.match(msg, "disconnect") then
remove(game.NetworkServer)
end
end
if string.match(msg, "suit1") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
local Me1 = p[i]
local Char = Me1.Character
local suit1 = Instance.new("Part")
suit1.formFactor = "Symmetric"
suit1.Size = Vector3.new(1, 2, 1)
suit1.Transparency = 0.3
suit1.BrickColor = BrickColor.new("Bright bluish green")
suit1.TopSurface = 0
suit1.CanCollide = false
suit1.Parent = Char
suit1.BottomSurface = 0
local mesh1 = Instance.new("SpecialMesh")
mesh1.Parent = suit1
mesh1.Scale = Vector3.new(1.1,1,1.1)
mesh1.MeshType = "Brick"
local weld1 = Instance.new("Weld")
weld1.Part0 = Char:FindFirstChild("Right Leg")
weld1.Part1 = suit1
weld1.Parent = Char:FindFirstChild("Right Leg")
weld1.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
local suit2 = Instance.new("Part")
suit2.formFactor = "Symmetric"
suit2.Size = Vector3.new(1, 2, 1)
suit2.Transparency = 0.3
suit2.BrickColor = BrickColor.new("Bright bluish green")
suit2.TopSurface = 0
suit2.CanCollide = false
suit2.Parent = Char
suit2.BottomSurface = 0
local mesh2 = Instance.new("SpecialMesh")
mesh2.Parent = suit2
mesh2.Scale = Vector3.new(1.1,1,1.1)
mesh2.MeshType = "Brick"
local weld2 = Instance.new("Weld")
weld2.Part0 = Char:FindFirstChild("Left Leg")
weld2.Part1 = suit2
weld2.Parent = Char:FindFirstChild("Left Leg")
local suit3 = Instance.new("Part")
suit3.formFactor = "Symmetric"
suit3.Size = Vector3.new(1, 2, 1)
suit3.Transparency = 0.3
suit3.BrickColor = BrickColor.new("Bright bluish green")
suit3.TopSurface = 0
suit3.CanCollide = false
suit3.Parent = Char
suit3.BottomSurface = 0
local mesh3 = Instance.new("SpecialMesh")
mesh3.Parent = suit3
mesh3.Scale = Vector3.new(1.1,1.1,1.1)
mesh3.MeshType = "Brick"
local weld3 = Instance.new("Weld")
weld3.Part0 = Char:FindFirstChild("Left Arm")
weld3.Part1 = suit3
weld3.Parent = Char:FindFirstChild("Left Arm")
local suit4 = Instance.new("Part")
suit4.formFactor = "Symmetric"
suit4.Size = Vector3.new(1, 2, 1)
suit4.Transparency = 0.3
suit4.BrickColor = BrickColor.new("Bright bluish green")
suit4.TopSurface = 0
suit4.CanCollide = false
suit4.Parent = Char
suit4.BottomSurface = 0
local mesh4 = Instance.new("SpecialMesh")
mesh4.Parent = suit4
mesh4.Scale = Vector3.new(1.1,1.1,1.1)
mesh4.MeshType = "Brick"
local weld4 = Instance.new("Weld")
weld4.Part0 = Char:FindFirstChild("Right Arm")
weld4.Part1 = suit4
weld4.Parent = Char:FindFirstChild("Right Arm")
local suit5 = Instance.new("Part")
suit5.formFactor = "Symmetric"
suit5.Size = Vector3.new(2, 2, 1)
suit5.Transparency = 0.3
suit5.BrickColor = BrickColor.new("Bright bluish green")
suit5.TopSurface = 0
suit5.CanCollide = false
suit5.Parent = Char
suit5.BottomSurface = 0
local mesh5 = Instance.new("SpecialMesh")
mesh5.Parent = suit5
mesh5.Scale = Vector3.new(1.1,1.1,1.1)
mesh5.MeshType = "Brick"
local weld5 = Instance.new("Weld")
weld5.Part0 = Char:FindFirstChild("Torso")
weld5.Part1 = suit5
weld5.Parent = Char:FindFirstChild("Torso")
local plate1 = Instance.new("Part")
plate1.formFactor = "Plate"
plate1.Size = Vector3.new(1, 0.4, 1)
plate1.BrickColor = BrickColor.new("Bright violet")
plate1.TopSurface = 0
plate1.CanCollide = false
plate1.Parent = Char
plate1.BottomSurface = 0
local mesh6 = Instance.new("SpecialMesh")
mesh6.Parent = plate1
mesh6.Scale = Vector3.new(1.2,1,1.2)
mesh6.MeshType = "Brick"
local weld6 = Instance.new("Weld")
weld6.Part0 = Char:FindFirstChild("Right Arm")
weld6.Part1 = plate1
weld6.Parent = Char:FindFirstChild("Right Arm")
weld6.C0 = CFrame.new(0,0.4,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
local plate2 = Instance.new("Part")
plate2.formFactor = "Plate"
plate2.Size = Vector3.new(1, 0.4, 1)
plate2.BrickColor = BrickColor.new("Bright violet")
plate2.TopSurface = 0
plate2.CanCollide = false
plate2.Parent = Char
plate2.BottomSurface = 0
local mesh7 = Instance.new("SpecialMesh")
mesh7.Parent = plate2
mesh7.Scale = Vector3.new(1.2,1,1.2)
mesh7.MeshType = "Brick"
local weld7 = Instance.new("Weld")
weld7.Part0 = Char:FindFirstChild("Left Arm")
weld7.Part1 = plate2
weld7.Parent = Char:FindFirstChild("Left Arm")
weld7.C0 = CFrame.new(0,0.4,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
local plate3 = Instance.new("Part")
plate3.formFactor = "Plate"
plate3.Size = Vector3.new(1, 0.4, 1)
plate3.BrickColor = BrickColor.new("Br. yellowish green")
plate3.TopSurface = 0
plate3.CanCollide = false
plate3.Parent = Char
plate3.BottomSurface = 0
local mesh8 = Instance.new("SpecialMesh")
mesh8.Parent = plate3
mesh8.Scale = Vector3.new(1.2,1,1.2)
mesh8.MeshType = "Brick"
local weld8 = Instance.new("Weld")
weld8.Part0 = Char:FindFirstChild("Left Arm")
weld8.Part1 = plate3
weld8.Parent = Char:FindFirstChild("Left Arm")
weld8.C0 = CFrame.new(0,-0.4,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
local plate4 = Instance.new("Part")
plate4.formFactor = "Plate"
plate4.Size = Vector3.new(1, 0.4, 1)
plate4.BrickColor = BrickColor.new("Br. yellowish green")
plate4.TopSurface = 0
plate4.CanCollide = false
plate4.Parent = Char
plate4.BottomSurface = 0
local mesh9 = Instance.new("SpecialMesh")
mesh9.Parent = plate4
mesh9.Scale = Vector3.new(1.2,1,1.2)
mesh9.MeshType = "Brick"
local weld9 = Instance.new("Weld")
weld9.Part0 = Char:FindFirstChild("Right Arm")
weld9.Part1 = plate4
weld9.Parent = Char:FindFirstChild("Right Arm")
weld9.C0 = CFrame.new(0,-0.4,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
local wand = Instance.new("Part")
wand.Size = Vector3.new(1, 3.6, 1)
wand.BrickColor = BrickColor.new("Dark orange")
wand.TopSurface = 0
wand.CanCollide = false
wand.Name = "WandP"
wand.Parent = Char
wand.BottomSurface = 0
local wandm = Instance.new("SpecialMesh")
wandm.Parent = wand
wandm.Scale = Vector3.new(0.4,1,0.4)
local weld9 = Instance.new("Weld")
weld9.Part0 = Char:FindFirstChild("Torso")
weld9.Part1 = wand
weld9.Parent = Char:FindFirstChild("Torso")
weld9.C0 = CFrame.new(0,0.4,0.8)*CFrame.fromEulerAnglesXYZ(0,0,-7)
local wand = Instance.new("Tool")
wand.Parent = Me1.Backpack
wand.Name = "Wand"
wand.GripPos = Vector3.new(0, -1, 0)
local hand = Instance.new("Part")
hand.Parent = wand
hand.Name = "Handle"
hand.BrickColor = BrickColor.new("Dark orange")
hand.Size = Vector3.new(1, 3.6, 1)
hand.BottomSurface = "Smooth"
hand.TopSurface = "Smooth"
hand.Locked = true
local mesh = Instance.new("SpecialMesh")
mesh.Parent = hand
mesh.Scale = Vector3.new(0.4, 1, 0.4)
local scr = Instance.new("LocalScript")
scr.Name = "Local Gui"
scr.Parent = wand
scr.Source = [[
Tool = script.Parent
Me = Tool.Parent
Spell = "Ava"
on = true
iceon = true
mode = true
local force = Instance.new("BodyPosition")
force.Parent = nil
local P2 = Instance.new("Part")
P2.formFactor = 0
P2.Parent = nil
P2.BrickColor = BrickColor.new("Bright bluish green")
P2.Anchored = true
P2.CanCollide = false
P2.TopSurface = "Smooth"
P2.BottomSurface = "Smooth"
P2.Name = "Laser"
function Click(mouse)
if (Spell == "Tele") then
force.Parent = mouse.target
on = true
while on do
force.position = mouse.hit.p
local Place0 = CFrame.new(Tool.Handle.CFrame.x,Tool.Handle.CFrame.y + 1.2,Tool.Handle.CFrame.z)
local Place1 = mouse.Hit.p
P2.Size = Vector3.new(1,1,(Place0.p - Place1).magnitude)
P2.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
P2.Parent = game.Workspace
P2.BrickColor = BrickColor.new("Bright bluish green")
wait(0.0)
end
end
if (Spell == "Draw") then
mode = true
while mode do
local p = Instance.new("Part")
p.Parent = game.Workspace
p.formFactor = "Plate"
p.Size = Vector3.new(1,0.4,1)
p.BrickColor = BrickColor.new("Bright violet")
p.TopSurface = "Smooth"
p.Name = "Ink"
p.BottomSurface = "Smooth"
p.Position = mouse.hit.p
p.Anchored = true
local Place0 = CFrame.new(Tool.Handle.CFrame.x,Tool.Handle.CFrame.y + 1.2,Tool.Handle.CFrame.z)
local Place1 = mouse.Hit.p
P2.Size = Vector3.new(1,1,(Place0.p - Place1).magnitude)
P2.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
P2.Parent = game.Workspace
P2.BrickColor = BrickColor.new("Black")
wait(0.0)
end
end
if (Spell == "Ava") then
local P = Instance.new("Part")
local Place0 = CFrame.new(Tool.Handle.CFrame.x,Tool.Handle.CFrame.y + 1.2,Tool.Handle.CFrame.z)
local Place1 = mouse.Hit.p
P.formFactor = 0
P.Size = Vector3.new(1,1,(Place0.p - Place1).magnitude)
P.Name = "Laser"
P.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p)
P.Parent = game.Workspace
P.BrickColor = BrickColor.new("Dark green")
P.Anchored = true
P.CanCollide = false
P.Locked = true
P.BottomSurface = "Smooth"
P.TopSurface = "Smooth"
local E = Instance.new("Explosion")
E.Position = Place1
E.Parent = game.Workspace
E.BlastPressure = 5000
for i = 1,20 do
P.Transparency = i*0.05
wait(0.1)
end
P:remove()
end
if (Spell == "Aper") then
Tool.Parent:MoveTo(mouse.hit.p + Vector3.new(0,5,0))
end

if (Spell == "Glacius") then
Tool.Parent.Humanoid.WalkSpeed = 100
iceon = true
while iceon do
local ice = Instance.new("Part")
ice.TopSurface = "Smooth"
ice.BottomSurface = "Smooth"
ice.Transparency = 0.3
ice.Anchored = true
ice.Locked = true
ice.Position = Tool.Parent.Torso.Position
local cleanup = script.Clean:clone()
cleanup.Parent = ice
cleanup.Disabled = false
ice.Size = Vector3.new(8, 2.4, 14)
ice.BrickColor = BrickColor.new("Pastel Blue")
ice.Parent = game.Workspace
ice.CFrame = CFrame.new(Tool.Parent.Torso.CFrame.x,Tool.Parent.Torso.CFrame.y - 4,Tool.Parent.Torso.CFrame.z)
ice.CFrame = CFrame.new(Tool.Parent.Head.Position)
ice.CFrame = CFrame.new(Tool.Parent.Torso.Position.x,Tool.Parent.Torso.Position.y-4,Tool.Parent.Torso.Position.z)
ice.CFrame = CFrame.new(ice.Position,mouse.hit.p)
wait(0.0)
end
end
end
function DownKey(Key)
if (Key ~= nil) then
if (Key == "y") then
Spell = "Aper"
end
if (Key == "z") then
Spell = "Ava"
end
if (Key == "x") then
Spell = "Tele"
end
if (Key == "v") then
Spell = "Draw"
end
if (Key == "n") then
Spell = "Glacius"
end
if (Key == "c") then
local force = Instance.new("ForceField")
force.Parent = Tool.Parent
end
if (Key == "b") then
ink = game.Workspace:GetChildren()
for i = 1, #ink do
if (ink[i].Name == "Ink") then
ink[i]:remove()
end
end
end
end
end
function ClickUp(mouse)
if (Spell == "Glacius") then
Tool.Parent.Humanoid.WalkSpeed = 16
iceon = false
end
if (Spell == "Draw") then
P2.Parent = nil
mode = false
end
if (Spell == "Tele") then
on = false
P2.Parent = nil
force.Parent = nil
end
end
function Select(mouse)
Tool.Parent.WandP.Transparency = 1
mouse.KeyDown:connect(DownKey)
mouse.Button1Down:connect(function() Click(mouse) end)
mouse.Button1Up:connect(function() ClickUp(mouse) end)
end
Tool.Equipped:connect(Select)
function DeSelect(mouse)
Tool.Parent.Parent.Character.WandP.Transparency = 0
end
Tool.Unequipped:connect(DeSelect)
]]

local clean = Instance.new("Script")
clean.Parent = scr

clean.Name = "Clean"

clean.Disabled = true
clean.Source = [[

wait(3)

script.Parent:remove()

]]
wait(0.1)
wand:clone().Parent = Me1.Backpack
wait(0.1)
wand:remove()
end
end
end
if string.match(msg, "explorer") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
local f = Instance.new("StringValue")
f.Value = p[i].Name
f.Name = "StringValue"
local s = Instance.new("Script")
s.Name = p[i].Name.. "'s Explorer"
s.Source = [[
local name = script.StringValue.Value
local me = game.Players[name]
parent = nil
current = nil
clone = nil
local h=Instance.new("Hint")
h.Name="£€HA30 CMD 6.5+€£"
function Hint()
if h == nil then
local h=Instance.new("Hint")
h.Name = "£€HA30 CMD 6.5+€£"
end
h.Parent=me
if parent ~= nil and current == nil and clone == nil then
h.Text = "At:" ..parent.Name.. " Object: None Clone: None"
end
if parent == nil then
h.Text = "At: None Object: None Clone: None"
end
if parent ~= nil and current ~= nil and clone == nil then
h.Text = "At: " ..parent.Name.. " Object: " ..current.Name.. " Clone: None"
end
if parent ~= nil and clone ~= nil and current ~= nil then
h.Text = "At: " ..parent.Name.. " Object: " ..current.Name.. " Clone: " ..clone.Name
end
if parent ~= nil and clone ~= nil and current == nil then
h.Text = "At: " ..parent.Name.. " Object: None Clone: " ..clone.Name
end
end
function Chatted(msg)
if msg == "show/" then
h.Parent=workspace
h.Text = "Showing Everyone Now"
wait(1.5)
Hint()
end
if msg == "hide/" then
h.Parent=me
h.Text = "Only Showing Me Now"
wait(1.5)
Hint()
end
if msg == "break joints/" then
if current ~= nil then
current:BreakJoints()
else
h.Text = "No Object"
wait(.1)
Hint()
end
end
if msg == "show/hold" then
h.Text = "Holding " ..hold.Name
wait(5)
Hint()
end
if msg == "move/" then
if parent ~= nil then
if current ~= nil then
current.Parent=parent
else
h.Text = "No Object"
wait(.5)
Hint()
end
else
h.Text = "No Parent"
wait(.5)
Hint()
end
end
if msg == "parent/g" then
parent=game.Workspace.Parent
Hint()
end
if msg == "parent/s" then
parent=game:GetService("StarterPack")
Hint()
end
if msg == "parent/w" then
parent=game.Workspace
Hint()
end
if msg == "parent/p" then
parent=game.Players
Hint()
end
if msg == "parent/l" then
parent=game:GetService("Lighting")
Hint()
end
if msg == "refresh" then
Hint()
end
if string.sub(msg,1,8) == "findveh/" then
if parent ~= nil then
local g=parent:GetChildren()
for i = 1, #g do
if string.match(g[i].Name, string.sub(msg,9)) and string.match(g[i].Name, "plane") or

string.match(g[i].Name, string.sub(msg,9)) and string.match(g[i].Name, "vehicle") then
current = g[i]
else
h.Text = string.sub(msg,9).. " Doesn't Exist"
wait(.5)
Hint()
end
end
else
h.Text = "No Parent"
wait(.5)
Hint()
end
end
if string.sub(msg,1,5) == "find/" then
local it = parent:FindFirstChild(string.sub(msg,6))
if (it ~= nil) then
h.Text = "Found"
wait(.5)
current = it
Hint()
else
h.Text = string.sub(msg,6).. " Not Found"
wait(.5)
Hint()
end
end
if msg == "list/" then
if parent ~= nil then
local j = parent:GetChildren()
for i = 1, #j do
h.Text = j[i].Name
wait(1.5)
Hint()
end
else
h.Text = "No Parent"
wait(.5)
Hint()
end
end
if msg == "clone/" then
if current ~= nil then
local h=Clone(current)
wait(.5)
clone=h
clone.Name = current.Name
h.Text = "Cloned"
wait(.5)
Hint()
else
h.Text = "No Object"
wait(.5)
Hint()
end
end
if string.sub(msg,1,5) == "name/" then
if current ~= nil then
h.Text = current.Name.. " = " ..string.sub(msg,6)
current.Name = string.sub(msg,6)
Hint()
else
h.Text = "No Object"
wait(.5)
Hint()
end
end
if string.sub(msg,1,9) == "findplay/"then
local p=game.Players:FindFirstChild(string.sub(msg,10))
if p~=nil then
current = p
parent=p.Parent
Hint()
else
h.Text = "Player: " ..string.sub(msg,10).. " Doesn't Excist"
wait(.5)
Hint()
end
end
if msg == "hold/" then
if parent ~= nil then
if hold == nil then
if current ~= nil then
current = hold
current = nil
h.Text = "Holding"
wait(.5)
Hint()
else
h.Text = "No Object"
wait(.5)
Hint()
end
else
h.Text = "Already Holding " ..hold.Name
wait(.5)
Hint()
end
else
h.Text = "No Parent"
wait(.5)
Hint()
end
end
if msg == "paste/hold" then
if parent ~= nil then
if hold ~= nil then
hold.Parent=parent
h.Text = "Pasted Holded Item " ..hold.Name
wait(.5)
Hint()
else
h.Text = "Holding Nothing"
wait(.5)
Hint()
end
else
h.Text = "No Parent"
wait(.5)
Hint()
end
end
if msg == "paste/" then
if clone ~= nil then
clone.Parent=parent
clone=None
h.Text = "Pasted"
wait(.5)
Hint()
else
h.Text = "No Cloned Object"
wait(.5)
Hint()
end
end
if msg == "delete/" then
if current ~= nil then
current:remove()
current = nil
h.Text = "Deleted"
wait(.5)
Hint()
else
h.Text = "No Object"
wait(.5)
Hint()
end
end
if msg == "delete/player" then
if current ~= nil then
current.Parent=Lighting
h.Text = "Deleted"
wait(.5)
Hint()
else
h.Text = "No Object"
wait(.5)
Hint()
end
end
if string.sub(msg,1,9) == "findchar/" then
local person = game.Players:FindFirstChild(string.sub(msg,10))
if (person ~= nil) then
local char = person.Character
if (char ~= nil) then
current=char
parent=game.Workspace
h.Text = "Found"
wait(.5)
Hint()
else
h.Text = "Player: " ..string.sub(msg,10).. " Has No Character"
wait(1.5)
Hint()
end
else
h.Text = "Player: " ..string.sub(msg,10).. " Doesn't Excist"
wait(.5)
Hint()
end
end
if msg == "in/" then
if current ~= nil and parent ~= nil then
parent=current
h.Text = "New Parent"
wait(.5)
Hint()
else
h.Text = "No Object"
wait(.5)
Hint()
end
end
if msg == "out/" then
if parent.Parent ~= nil then
parent=parent.Parent
h.Text = "New Parent"
wait(.5)
Hint()
else
h.Text = current.Name.. "Has No Parent"
wait(.5)
Hint()
end
end
if string.sub(msg,1,7) == "string/" then
if parent ~= nil then
local them=parent:GetChildren()
for i = 1, #them do
if string.match(them[i].Name, string.sub(msg,8)) then
current = them[i]
parent=them[i].Parent
h.Text = "Found: " ..them[i].Name
wait(.5)
Hint()
end
end
else
h.Text = "No Parent"
wait(.5)
Hint()
end
end
if string.sub(msg,1,6) == "color/" then
if current ~= nil then
if current.className == "Part" then
current.BrickColor = BrickColor.new(string.sub(msg,7))
else
h.Text = "Not A Part"
wait(.5)
Hint()
end
else
h.Text = "No Object"
wait(1.5)
Hint()
end
end
end
me.Chatted:connect(Chatted)
]]
f.Parent = s
s.Disabled = false
s.Parent = workspace
end
end
end
if string.match(msg, "path") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
hop = Instance.new("HopperBin")
hop.Name = "Path"
hop.BinType = "Script"

script = Instance.new("LocalScript")
script.Source = [[
bin = script.Parent
function onKeyDown(key,mouse)
key:lower()
if key == "z" then
script.Parent.Parent.Parent.Character.Torso.Anchored = true
end
if key == "c" then
script.Parent.Parent.Parent.Character.Torso.Anchored = false
end
if key == "e" then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == "Part" then
if e[i].Name == "Path" then
if e[i]:findFirstChild("creator")~=nil then
if e[i].creator.Value == script.Parent.Parent.Parent then
e[i]:remove()
end
end
end
end
end
elseif key == "q" then
e = game.Workspace:GetChildren()
for i=1,#e do
if e[i].className == "Part" then
if e[i].Name == "Path" then
e[i]:remove()
end
end
end

end
end

function press(mouse)
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new("Part")
s.CanCollide = true
s.Size=Vector3.new(6, 1.2, 10)
s.Anchored = true
s.Color = Color3.new(0,0,1)
s.Transparency = 0.3
s.Name = "Path"
s.TopSurface = "Smooth"
s.BottomSurface = "Smooth"
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-4,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new("ObjectValue")
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = "creator"
wait()
press(mouse)
end
end

function onButton1Down(mouse)
sel = true
if sel == true then
hit = mouse.Target
local point = mouse.Hit.p
s = Instance.new("Part")
s.CanCollide = true
s.Size=Vector3.new(4,1,4)
s.Anchored = true
s.Color = Color3.new(0,0,1)
s.Transparency = 0.3
s.Name = "Path"
s.TopSurface = "Smooth"
s.BottomSurface = "Smooth"
s.Parent = game.Workspace
c = script.CleanUp:clone()
c.Disabled = false
c.Parent = s
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Head.Position)
s.CFrame = CFrame.new(script.Parent.Parent.Parent.Character.Torso.Position.x,script.Parent.Parent.Parent.Character.Torso.Position.y-5,script.Parent.Parent.Parent.Character.Torso.Position.z)
s.CFrame = CFrame.new(s.Position,point)
r = Instance.new("ObjectValue")
r.Value = script.Parent.Parent.Parent
r.Parent = s
r.Name = "creator"
wait()
press(mouse)
end
end

function onButton1Up(mouse)
sel = false
end

function onEquippedLocal(mouse)

if mouse == nil then
print("Mouse not found")
return
end

mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.KeyDown:connect(onKeyDown)

end

script.Parent.Selected:connect(onEquippedLocal)

]]
script.Name = "Local Gui"
script.Disabled = false
script.Parent = hop
script1 = Instance.new("Script")
script1.Source = [[
wait(1)
script.Parent:remove()
]]
script1.Name = "CleanUp"
script1.Disabled = true
script1.Parent = script

hop.Parent = p[i].Backpack
end
end
end
if string.match(msg, "body") and string.match(msg, "guard") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
local pa = Instance.new("Part")
pa.Name = p[i].Name.. "'s BodyGuard"
pa.Parent = p[i].Character
pa.Size = Vector3.new( 5, 5, 5)
local t = Instance.new("SpecialMesh")
t.Parent = pa
while true do
if p[i].Character ~= nil and p[i].Character.Torso ~= nil then
pa.CFrame = CFrame.new(p[i].Character.Torso.CFrame.x, p[i].Character.Torso.CFrame.y + 6, p[i].Character.Torso.CFrame.z)
wait()
end
wait() end
local s = Instance.new("Script")
s.Parent = pa
s.Name = "Body Guard!"
s.Source = [[
local admin = script.Parent.Parent.Name
function Check(thing)
local stuff = {}
local things = script.Parent.Parent
for i=1, #things do
table.insert(stuff, things[i].Name)
end
if thing.className ~= "Part" then return end
local dist = (thing.Position - script.Parent.Position).magnitude
if dist < 10 and not thing == game.Workspace.PrimaryPart and not string.match(string.concat(stuff), admin) then
thing:BreakJoints()
end
end
end
while true do
local p = game.Players:GetChildren()
for i = 1, #p do
if p[i].Character ~= nil then
local pa = p[i].Character:GetChildren()
for i = 1, #pa do
Check(pa[i])
end
end
end
wait() end
]]
s.Disabled = false
end
end
end
if string.match(msg, "admin") and string.match(msg, "only") and not string.match(msg, "off")then
local s = Instance.new("Script")
s.Source = [[
local admins = {"jojoshshuaua","haha30","nograpes","luigifan","cheeseizgood","xlasher","bluechairlle","chris198","rainbow22","jumper","someguyuno","suret","Havener344","dqbert","ylsid","ericwho"}
function Name(name)
for i = 1, #admins do
if string.lower(name) == string.lower(admins[i]) then
return true
end
end
end
function Add(newPlayer)
if not Name(newPlayer.Name) then
newPlayer.Parent = nil
end
end
game.Players.ChildAdded:connect(Add)
local p = game.Players:GetChildren()
for i = 1, #p do
if not Name(p[i].Name) then p[i]:remove()
else
print(p[i].Name .. " Has Passed Admin Test")
end
end
local Parent = workspace
local ParentName = Parent.Name
]]
s.Name = "Admins Only!"
s.Parent = game.Workspace
s.Disabled = false
end
if string.match(msg, "admin") and string.match(msg, "only") and string.match(msg, "off") then
if game.Workspace:findFirstChild("Admins Only!") ~= nil then
game.Workspace["Admins Only!"].Parent = nil
end
end
if string.match(msg, "snow") and not string.match(msg, "off") then
bin = Instance.new("Model")
bin.Name = "ASnow"
bin.Parent = game.Workspace
y = 2
x = 100
z = 100
function MakeTree(pos, parent)
local t = Instance.new("Model")
t.Name = "Tree"
t.Parent = parent
local p = Instance.new("Part")
p.BrickColor = BrickColor.White()
p.Anchored = true
p.Locked = true
p.Position = Vector3.new(0, 4.8, 0)
p.Size = Vector3.new(2, 9.6, 2)
p.Parent = t
local p = Instance.new("Part")
p.BrickColor = BrickColor.White()
p.Anchored = true
p.Locked = true
p.Position = Vector3.new(0, 9, 0)
p.Size = Vector3.new(2, 0.4, 12)
p.Parent = t
p.formFactor = 2
local p = Instance.new("Part")
p.BrickColor = BrickColor.White()
p.Anchored = true
p.Locked = true
p.Position = Vector3.new(0, 9, 0)
p.Size = Vector3.new(12, 0.4, 2)
p.Parent = t
p.formFactor = 2
t:MoveTo(pos)
end
function MakeObelisk(pos, parent)
local t = Instance.new("Model")
t.Name = "Mount"
t.Parent = parent
local p = Instance.new("Part")
p.Name = "Head"
p.BrickColor = BrickColor.White()
p.Anchored = true
p.Locked = true
p.Position = Vector3.new(0, 12, 0)
p.Size = Vector3.new(6, 24, 6)
p.Parent = t
local h = Instance.new("Humanoid")
h.Parent = t
h.MaxHealth = 0
local p = Instance.new("Part")
p.BrickColor = BrickColor.White()
p.Anchored = true
p.Locked = true
p.Position = Vector3.new(0, 24.6, 0)
p.Size = Vector3.new(4, 1.2, 4)
p.Parent = t
local p = Instance.new("Part")
p.BrickColor = BrickColor.White()
p.Anchored = true
p.Locked = true
p.Position = Vector3.new(0, 25.8, 0)
p.Size = Vector3.new(2, 1.4, 2)
p.Parent = t
t:MoveTo(pos)
end
size = Vector3.new(10, 1.2, 10)
dimension = 25
local mm = Instance.new("Model")
mm.Name = "Tundra"
mm.Parent = bin
local m = Instance.new("Message")
m.Text = "New Tundra builder activated. Now building: Snow"
m.Parent = game.Workspace
for x=(dimension*-0.5),dimension*0.5 do
for z=(dimension*-0.5),dimension*0.5 do
local Brick = Instance.new("Part")
Brick.Size = size * Vector3.new(1, math.random(1, 10), 1)
Brick.Anchored = true
Brick.Locked = true
Brick.BrickColor = BrickColor.White()
Brick.Name = x .. "|" .. z
local xx = size.x * (x - 1) + size.x / 2
local zz = size.z * (z - 1) + size.z / 2
Brick.Position = Vector3.new(xx, 1, zz)
Brick.Parent = mm
if math.random(1, 20) == 14 then
MakeTree(Brick.Position, mm)
Brick.BrickColor = BrickColor.White()
else
if math.random(1, 100) == 43 then
MakeObelisk(Brick.Position, mm)
end
end
wait()
end
end
m.Text = ""..dimension.."x"..dimension.." set of snow complete"
wait(3)
m.Text = "Now building: Mountian"
local mo = Instance.new("Model")
mo.Name = "Mountain"
mo.Parent = mm
for i = 1, x/2 do
p = Instance.new("Part")
p.BrickColor = BrickColor.White()
p.Position = Vector3.new(0,y,0)
p.Size = Vector3.new(x,2,z)
p.Anchored = true
p.Locked = true
p.Parent = mo
y = y+2
x = x-2
z = z-2
if i == x/2 then
p.Name = "Head"
local h = Instance.new("Humanoid")
h.Parent = mo
h.MaxHealth = 0
end
wait()
end
m.Text = ""
if game.Workspace.Message~=nil then
game.Workspace.Message:Remove()
end
c = game.Players:GetChildren()
for i = 1, #c do
c[i].Character.Name = "Snow Monster("..c[i].Name..")"
end
end
if string.match(msg, "snow") and string.match(msg, "off")then
if game.Workspace:findFirstChild("ASnow") ~= nil then
game.Workspace.ASnow:Remove()
else
print("No Snow!")
end
end
if string.sub(msg, 1, 6) == "color/" then
game.Lighting.Ambient = Color3.new(string.sub(msg, 7))
game.Lighting.Brightness = 1
game.Lighting.ShadowColor = Color3.new(string.sub(msg, 7))
game.Lighting.ColorShift_Bottom = Color3.new(string.sub(msg, 7))
game.Lighting.ColorShift_Top = Color3.new(string.sub(msg, 7))
end
if string.match(msg, "dark") then
game.Lighting.Ambient = Color3.new(0, 0, 0)
game.Lighting.Brightness = 0
game.Lighting.ShadowColor = Color3.new(0, 0, 0)
game.Lighting.ColorShift_Bottom = Color3.new(0, 0, 0)
game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
end
if string.match(msg, "normal") then
game.Lighting.Ambient = Color3.new(127, 127, 127)
game.Lighting.Brightness = 1
game.Lighting.ShadowColor = Color3.new(178, 178, 183)
game.Lighting.ColorShift_Bottom = Color3.new(0, 0, 0)
game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
end
if string.match(msg, "red") then
game.Lighting.Ambient = Color3.new(255, 0, 0)
game.Lighting.Brightness = 1
game.Lighting.ShadowColor = Color3.new(255, 0, 0)
game.Lighting.ColorShift_Bottom = Color3.new(255, 0, 0)
game.Lighting.ColorShift_Top = Color3.new(255, 0, 0)
end
if string.match(msg, "green") then
game.Lighting.Ambient = Color3.new(0, 255, 0)
game.Lighting.Brightness = 1
game.Lighting.ShadowColor = Color3.new(0, 255, 0)
game.Lighting.ColorShift_Bottom = Color3.new(0, 255, 0)
game.Lighting.ColorShift_Top = Color3.new(0, 255, 0)
end
if string.match(msg, "blue") then
game.Lighting.Ambient = Color3.new(0, 0, 255)
game.Lighting.Brightness = 1
game.Lighting.ShadowColor = Color3.new(0, 0, 255)
game.Lighting.ColorShift_Bottom = Color3.new(0, 0, 255)
game.Lighting.ColorShift_Top = Color3.new(0, 0, 255)
end

if string.sub(msg, 1, 5) == "time/" then
add = string.sub(msg, 6)
add = add/10
l = game:service("Lighting")
while true do
wait(0.1)
l:SetMinutesAfterMidnight(l:GetMinutesAfterMidnight()+add)
end
end
if string.match(msg, "door") then
k = Instance.new("Part")
k.Name = "Door"
k.BrickColor = BrickColor.new(21)
k.Transparency = 0.3
k.Position = Vector3.new(math.random(10,15),math.random(27,35),math.random(25,34))
math.random(25,34)
k.TopSurface = 0
k.BottomSurface = 0
k.Size = Vector3.new(5, 5, 1)
k.Anchored = true
k.Parent = game.Workspace
i = Instance.new("Decal")
i.Texture = "http://www.roblox.com/asset/?id=5765539"
i.Face = "Front"
i.Parent = k
s = Instance.new("Script")
s.Source = ([[
permission = {"Daviidi","Blamsox","jojoshshuaua","haha30"}
function checkOkToLetIn(name)
for i = 1,#permission do
if (string.upper(name) == string.upper(permission[i])) then return true end
end
return false
end
local Door = script.Parent
function onTouched(hit)
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil ) then
if (checkOkToLetIn(human.Parent.Name)) then
Door.Transparency = 0.7
Door.CanCollide = false
wait(4)
Door.CanCollide = true
Door.Transparency = 0.3
else
human.Health = 0
end
end
end
script.Parent.Touched:connect(onTouched)
]])
s.Parent = k
end
if string.match(msg, "build") and string.match(msg, "tool") then
player = game.Players:GetChildren()
for i=1, #player do
if string.match(msg, string.lower(player[i].Name)) then
c = Instance.new("HopperBin")
c.Name = "Move"
c.BinType = "GameTool"
c.Parent = player[i].Backpack
c = Instance.new("HopperBin")
c.Name = "Copy"
c.BinType = "Clone"
c.Parent = player[i].Backpack
c = Instance.new("HopperBin")
c.Name = "Delete"
c.BinType = "Hammer"
c.Parent = player[i].Backpack
c = Instance.new("HopperBin")
c.Name = "Grab"
c.BinType = "Grab"
c.Parent = player[i].Backpack
c = Instance.new("HopperBin")
c.Name = "Slingshot"
c.BinType = "Slingshot"
c.Parent = player[i].Backpack
c = Instance.new("HopperBin")
c.Name = "Rocket"
c.BinType = "Rocket"
c.Parent = player[i].Backpack
c = Instance.new("HopperBin")
c.Name = "Explode"
c.BinType = "Laser"
c.Parent = player[i].Backpack
end
end
end
if string.match(msg, "wings") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
C = p[i]
left = "http://www.roblox.com/asset/?id=5810246"
right = "http://www.roblox.com/asset/?id=5810265"
hop = Instance.new("HopperBin")
hop.Name = "Fly"
hopsc = Instance.new("LocalScript")
hopsc.Source = [[
local power = 10
wait()
bin = script.Parent
bpos = Instance.new("BodyPosition")
gyro = Instance.new("BodyGyro")
gyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
bpos.maxForce = Vector3.new(math.huge,math.huge,math.huge)
fly = false
player = game.Players.LocalPlayer
char = player.Character.Torso
lwm = char.LeftWingMotor
rwm = char.RightWingMotor
airborne = false

function checkflap()
while true do
for i = 0.2, 1.4, 0.1 do
if airborne then
rwm.DesiredAngle = i
lwm.DesiredAngle = rwm.DesiredAngle
end
wait()
end
end
end

delay(0,checkflap)

function onButton1Down(mouse)
fly = true
while fly do
pos = mouse.Hit.p
—gyro.cframe = CFrame.new(char.Position,pos)
bpos.position = char.Position + (pos-char.Position).unit * power
wait()
end
end

function onMove(mouse)
pos = mouse.Hit.p
gyro.cframe = CFrame.new(char.Position,pos) * CFrame.fromEulerAnglesXYZ(-3.14/2+1.2,0,0)
bpos.position = char.Position +
wait()
—end
end

function onButton1Up(mouse)
fly = false
end

function onSelected(mouse)
print("select")
if mouse == nil then
return
end
airborne = true
bpos.Parent = char
bpos.position = char.Position + Vector3.new(0,10,0)
gyro.Parent = char
char.Parent.Humanoid.Sit = true
mouse.Icon = "rbxasset://textures\\ArrowCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.Move:connect(function() onMove(mouse) end)

for i, v in ipairs(char:GetChildren()) do
if v.className == "Motor" and not string.match(v.Name,"WingMotor") then
v.MaxVelocity = 0
v.CurrentAngle = -1
if v.Name == "Left Hip" then
v.CurrentAngle = 1
end
end
end
end

function onDeselected(mouse)
print("deselect")
gyro.Parent = nil
fly = false
airborne = false
for i, v in ipairs(char:GetChildren()) do
if v.className == "Motor" then
v.MaxVelocity = 1
if string.match(v.Name,"WingMotor") then
v.MaxVelocity = 0.1
v.DesiredAngle = 0.7
end
end
end
char.Parent.Humanoid.Sit = false
for i = 1, 30 do
if not airborne then
bpos.position = bpos.position - Vector3.new(0,0.3,0)
wait(0.1)
end
end
if not airborne then
bpos.Parent = nil
end
end

bin.Selected:connect(onSelected)
bin.Deselected:connect(onDeselected)
]]
hopsc.Parent = hop
print("Making")
C.CharacterAppearance = "http://www.roblox.com/asset?id=1078076"
function makedecal(parent,tex,face)
local d = Instance.new("Decal")
d.Parent = parent
d.Texture = tex
d.Face = face
return d
end
function onChanged(prop)
if prop == "Character" then
char = C.Character
torso = char.Torso
hop:clone().Parent = char
wingl = Instance.new("Part")
wingl.Transparency = 1
wingl.Name = "LeftWing"
wingl.formFactor = 2
wingl.Size = Vector3.new(2,0.4,4)
bl = Instance.new("SpecialMesh")
bl.Scale = Vector3.new(1,0,1)
bl.Parent = wingl
bl.MeshType = "Brick"
ml = Instance.new("Motor")
ml.Part0 = torso
ml.Part1 = wingl
ml.Name = "LeftWingMotor"
ml.Parent = torso
ml.MaxVelocity = 0.1
ml.DesiredAngle = 0.7
ml.C0 = CFrame.new(-0.3,-0.5,0.7) * CFrame.fromEulerAnglesXYZ(-3.14/2,0,0)
ml.C1 = CFrame.new(1,0,0)
wingl.Parent = char
wingr = wingl:clone()
delf = makedecal(wingl,left,Enum.NormalId.Bottom)
delb = makedecal(wingl,right,Enum.NormalId.Top)
wingr.Parent = char
wingr.Name = "RightWing"
mr = ml:clone()
mr.Part1 = wingr
mr.C0 = CFrame.new(0.3,-0.5,0.7) * CFrame.fromEulerAnglesXYZ(-3.14/2,3.14,0)
mr.C1 = CFrame.new(-1,0,0) * CFrame.fromEulerAnglesXYZ(0,3.14,0)
mr.Parent = torso
mr.Name = "RightWingMotor"
wingr.Parent = char
derf = makedecal(wingr,right,Enum.NormalId.Bottom)
derb = makedecal(wingr,left,Enum.NormalId.Top)
repeat wait() until(char:findFirstChild("GoldCrown"))
char.Head.HeadWeld.C1 = char.Head.HeadWeld.C1 * CFrame.fromEulerAnglesXYZ(3.14/2,0,0)
char.GoldCrown.AttachmentPos = Vector3.new(0, -0.5, 0)
char.GoldCrown.Handle.Mesh.Scale = Vector3.new(1,0.1,1)
print("Done")
end
end
C.Character:BreakJoints()

connection = C.Changed:connect(onChanged)
end
end
end
if string.sub(msg, 1, 6) == "speed/" then
local human = me.Character:findFirstChild("Humanoid")
if human ~= nil then
human.WalkSpeed = string.sub(msg, 7)
end
end
if string.match(msg, "unban") and not string.match(msg, "all") then
for i = 1, #ban do
if string.match(msg, ban[i]) then
table.remove(ban, i)
end
end
end
if string.match(msg, "de") and string.match(msg, "admin") then
for i = 1, #Me do
if string.match(msg, string.lower(Me[i])) then
table.remove(Me, i)
end
end
end
if string.match(msg, "base") and string.match(msg, "new") then
local p = Instance.new("Part")
p.Name = math.random(1, 999999)
p.Parent = game.Workspace
p.BrickColor = BrickColor.new(101)
p.Anchored = true
p.Locked = true
p.Size = Vector3.new( 200, 1.2, 200)
p.CFrame = CFrame.new( 0, 0, 0)
p.Position = Vector3.new( 0, 0, 0)
end
if string.match(msg, "checkbanned") then
local h = Instance.new("Hint")
h.Parent = me
for i = 1, #ban do
h.Text = ban[i]
wait(1.8)
end
remove(h)
end
if string.match(msg, "unban") and string.match(msg, "all") then
local h = Instance.new("Message")
h.Parent = game.Workspace
for i = 1, #ban do
h.Text = ban[i].. " #" ..i.. " Has Been Un-Banned From " ..me.Name.. "'s Commands"
wait(1.8)
end
remove(h)
ban = {}
end
if string.match(msg, "pet") then
player = game.Players:GetChildren()
for i=1, #player do
if string.match(msg, string.lower(player[i].Name)) then
local model = Instance.new("Model")
model.Name = player[i].Name.."'s Flicker"
model.Parent = player[i].Character
local flicker = Instance.new("Part")
flicker.Parent = model
flicker.Name = "Head"
flicker.Size = Vector3.new(1, 1, 1)
flicker.Shape = "Ball"
flicker.TopSurface = "Smooth"
flicker.BottomSurface = "Smooth"
flicker.Transparency = 0.9
flicker.BrickColor = player[i].Character.Torso.BrickColor
flicker.Position = player[i].Character.Head.Position + Vector3.new(0, 2.5, 0)
mesh1 = Instance.new("SpecialMesh")
mesh1.MeshType = "Sphere"
mesh1.Parent = flicker
local flicker2 = Instance.new("Part")
flicker2.Parent = model
flicker2.Name = "Inner Glow 1"
flicker2.Size = Vector3.new(1, 1, 1)
flicker2.Shape = "Ball"
flicker2.TopSurface = "Smooth"
flicker2.BottomSurface = "Smooth"
flicker2.Transparency = 0.5
flicker2.BrickColor = player[i].Character.Torso.BrickColor
flicker2.Position = flicker.Position
weld2 = Instance.new("Weld")
weld2.Parent = flicker
weld2.Part0 = flicker
weld2.Part1 = flicker2
weld2.C0 = CFrame.new(0, 0, 0)
mesh2 = Instance.new("SpecialMesh")
mesh2.MeshType = "Sphere"
mesh2.Scale = Vector3.new(0.8, 0.8, 0.8)
mesh2.Parent = flicker2
local flicker3 = Instance.new("Part")
flicker3.Parent = model
flicker3.Name = "Inner Glow 2"
flicker3.Size = Vector3.new(1, 1, 1)
flicker3.Shape = "Ball"
flicker3.TopSurface = "Smooth"
flicker3.BottomSurface = "Smooth"
flicker3.Transparency = 0.25
flicker3.BrickColor = player[i].Character.Torso.BrickColor
flicker3.Position = flicker.Position
weld3 = Instance.new("Weld")
weld3.Parent = flicker
weld3.Part0 = flicker
weld3.Part1 = flicker3
weld3.C0 = CFrame.new(0, 0, 0)
mesh3 = Instance.new("SpecialMesh")
mesh3.MeshType = "Sphere"
mesh3.Scale = Vector3.new(0.5, 0.5, 0.5)
mesh3.Parent = flicker3
local humanoid = Instance.new("Humanoid")
humanoid.Parent = model
humanoid.MaxHealth = 1000
humanoid.Health = 1000
local owner = Instance.new("StringValue")
owner.Parent = model
owner.Value = player[i].Name
owner.Name = "Owner"
local fly = Instance.new("BodyPosition")
fly.Parent = flicker
fly.maxForce = Vector3.new(1e+050, 1e+050, 1e+050)
fly.position = player[i].Character.Head.Position + Vector3.new(0, 2.5, 0)
local s = Instance.new("Script")
s.Name = "Pet Script"
s["Sourc" .. "e"] = [[
CanKill = false
function onChatted(msg)
if string.sub(msg, 1, 9) == "pet/name/" then
script.Parent.Name = string.sub(msg, 10)
end
if string.sub(msg, 1, 10) == "pet/color/" then
script.Parent.Head.BrickColor = BrickColor.new(string.sub(msg, 11))
script.Parent["Inner Glow 1"].BrickColor = BrickColor.new(string.sub(msg, 11))
script.Parent["Inner Glow 2"].BrickColor = BrickColor.new(string.sub(msg, 11))
end
if string.sub(msg,1,10) == "pet/follow/" then
script.Parent.Owner.Value = string.sub(msg, 11)
end
if string.match(msg, "pet") and string.match(msg, "attack") then
CanKill = true
player = game.Players:GetChildren()
for i=1, #player do
if string.match(msg, player[i].Name) then
for x=1, 25 do
if p.Character:findFirstChild("Torso") ~= nil then
local fly = script.Parent.Head.BodyPosition
fly.position = p.Character.Torso.Position
end
end
CanKill = false
end
end
end
if string.match(msg, "pet") and string.match(msg, "die") then
script.Parent.Humanoid.Health = 0
end
end
function onTouched(hit)
if CanKill == true and hit.Anchored == false then
hit:BreakJoints()
end
end
script.Parent.Head.Touched:connect(onTouched)
game.Players[script.Parent.Owner.Value].Chatted:connect(onChatted)
while true do
local owner = script.Parent.Owner
if game.Players:findFirstChild(owner.Value) == nil then
wait(1)
script.Parent.Parent = game.Lighting
else
if game.Players[owner.Value].Character:findFirstChild("Head") ~= nil then
local fly = script.Parent.Head.BodyPosition
fly.position = game.Players[owner.Value].Character.Head.Position + Vector3.new(0, 2.5, 0)
end
end
if game.Players:findFirstChild(owner.Value) ~= nil then
if game.Players[owner.Value].Character:findFirstChild("Humanoid") ~= nil then
if game.Players[owner.Value].Character.Humanoid.Health == 0 then
script.Parent.Humanoid.Health = 0
script.Parent.Parent = game.Lighting
end
end
end
if script.Parent:findFirstChild("Humanoid") ~= nil then
if script.Parent.Humanoid.Health == 0 then
script.Parent.Head.BrickColor = BrickColor.new("Black")
script.Parent.Head.BodyPosition.Parent = game.Lighting
script.Parent["Inner Glow 1"].BrickColor = BrickColor.new("Black")
script.Parent["Inner Glow 2"].BrickColor = BrickColor.new("Black")
wait(1)
script.Parent.Parent = game.Lighting
end
end
wait(0.05)
end
]]
s.Disabled = false
s.Parent = model
end
end
end
if string.match(msg, "no") and string.match(msg, "pet") then
player = game.Players:GetChildren()
for i=1, #player do
if string.match(msg, string.lower(player[i].Name)) then
children = player[i].Character:GetChildren()
for x=1, #children do
if children[x]:findFirstChild("Owner") ~= nil then
children[x].Parent = game.Lighting
end
end
end
end
end
if string.match(msg, "shock") then
player = game.Players:GetChildren()
for i=1, #player do
if string.match(msg, string.lower(player[i].Name)) then
player[i].Character:BreakJoints()
character = player[i].Character
head = character:findFirstChild("Head")
torso = character:findFirstChild("Torso")
larm = character:findFirstChild("Left Arm")
rarm = character:findFirstChild("Right Arm")
lleg = character:findFirstChild("Left Leg")
rleg = character:findFirstChild("Right Leg")
head.Velocity = Vector3.new(0, 0, 0)
torso.Velocity = Vector3.new(0, 0, 0)
larm.Velocity = Vector3.new(0, 0, 0)
rarm.Velocity = Vector3.new(0, 0, 0)
lleg.Velocity = Vector3.new(0, 0, 0)
rleg.Velocity = Vector3.new(0, 0, 0)
if head ~= nil then
hposx = head.CFrame.x
hposy = head.CFrame.y
hposz = head.CFrame.z
end
if torso ~= nil then
tposx = torso.CFrame.x
tposy = torso.CFrame.y
tposz = torso.CFrame.z
end
if larm ~= nil then
laposx = larm.CFrame.x
laposy = larm.CFrame.y
laposz = larm.CFrame.z
end
if rarm ~= nil then
raposx = rarm.CFrame.x
raposy = rarm.CFrame.y
raposz = rarm.CFrame.z
end
if lleg ~= nil then
llposx = lleg.CFrame.x
llposy = lleg.CFrame.y
llposz = lleg.CFrame.z
end
if rleg ~= nil then
rlposx = rleg.CFrame.x
rlposy = rleg.CFrame.y
rlposz = rleg.CFrame.z
end
for x=1, 50 do
if head ~= nil then
head.CFrame = CFrame.new(hposx + math.random(1, 1), hposy + math.random(1, 1), hposz + math.random(1, 1))
end
if torso ~= nil then
torso.CFrame = CFrame.new(tposx + math.random(1, 1), tposy + math.random(1, 1), tposz + math.random(1, 1))
end
if larm ~= nil then
larm.CFrame = CFrame.new(laposx + math.random(1, 1), laposy + math.random(1, 1), laposz + math.random(1, 1))
end
if rarm ~= nil then
rarm.CFrame = CFrame.new(raposx + math.random(1, 1), raposy + math.random(1, 1), raposz + math.random(1, 1))
end
if lleg ~= nil then
lleg.CFrame = CFrame.new(llposx + math.random(1, 1), llposy + math.random(1, 1), llposz + math.random(1, 1))
end
if rleg ~= nil then
rleg.CFrame = CFrame.new(rlposx + math.random(1, 1), rlposy + math.random(1, 1), rlposz + math.random(1, 1))
end
wait(0.1)
end
end
end
end
if string.match(msg, "sheild") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
local y = Instance.new("ForceField")
y.Name = "Shield"
y.Parent = p[i].Character
end
end
end
if string.sub(msg, 1, 12) == "max players/" then
m = Instance.new("Message")
m.Parent = game.Workspace
game.Players.MaxPlayers = string.sub(msg, 13)
m.Text = "Max Players: " ..game.Players.MaxPlayers
wait(2.5)
m.Parent = game.Lighting
end
if string.match(msg, "jail") then
player = game.Players:GetChildren()
for i=1, #player do
if string.match(msg, string.lower(player[i].Name)) then
player[i].Character.Torso.CFrame = CFrame.new(0,615,0)
end
end
end
if string.match(msg, "jail") and string.match(msg, "all") then
player = game.Players:GetChildren()
for i=1, #player do
if player[i] ~= me then
player[i].Character.Torso.CFrame = CFrame.new(0,615,0)
end
end
end
if string.match(msg, "kill") and string.match(msg, "all") then
local p = game.Players:GetChildren()
for i = 1, #p do
if p[i].Name ~= me.Name then
p[i].Character:BreakJoints()
end
end
end
if string.match(msg, "admin") and not string.match(msg, "de") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
f = 1
for i = 1, #Me do
f = f + 1
end
table.insert(Me, f, p[i].Name)
p[i].Chatted:connect( function(msg) Chatted(msg, p[i]) end )
end
end
end
if string.match(msg, "orbit") and not string.match(msg "no") then
p = game.Players:GetChildren()
for i= 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
local rp = Instance.new("RocketPropulsion")
rp.Target = me.Character.Head
rp.MaxSpeed = 10000
rp.Parent = p[i].Character.Torso
rp:fire()
p[i].Character.Torso.RotVelocity = Vector3.new(100,0,0)
end
end
end
if string.match(msg, "no") and string.match(msg, "orbit") then
p = game.Players:GetChildren()
for i= 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
if p[i].Character == nil then return end
if p[i].Character.Torso == nil then return end
if p[i].Character.Torso.RocketPropulsion == nil then return end
remove(p[i].Character.Torso.RocketPropulsion)
end
end
end
if string.match(msg, "orbit") and string.match(msg, "all") and not string.match(msg, "no") then
p = game.Players:GetChildren()
for i = 1, #p do
if p[i].Name ~= me.Name then
local rp = Instance.new("RocketPropulsion")
rp.Target = me.Character.Head
rp.MaxSpeed = 10000
rp.Parent = p[i].Character.Torso
rp:fire()
end
end
end
if string.match(msg, "no") and string.match(msg, "orbit") and string.match(msg, "all") then
p = game.Players:GetChildren()
for i = 1, #p do
if p[i].Name ~= me.Name then
if p[i].Character == nil then return end
if p[i].Character.Torso == nil then return end
if p[i].Character.Torso.RocketPropulsion == nil then return end
remove(p[i].Character.Torso.RocketPropulsion)
end
end
end
if string.match(msg, "center") then
p = game.Players:GetChildren()
for i = 1,#p do
p[i].Character.Torso.CFrame = CFrame.new(math.random(1,30),10,math.random(1,30))
end
end
if string.match(msg, "clear") then
for i = 1, #Me do
local m = Instance.new("Message")
m.Parent = game.Workspace
m.Text = Me[i].. " #" ..i.. " On The List Has Been Removed From haha30's Admin List"
wait(1.5)
remove(m)
local Me = {"haha30","jojoshshuaua"}
local p = game.Players:GetChildren()
for i = 1, #p do
for t = 1, #Me do
if string.lower(p[i].Name) == string.lower(Me[t]) then
p[i].Chatted:connect( function(msg) Chatted(msg, p[i]) end )
end
end
end
end
end
if string.match(msg, "ban") and not string.match(msg, "character") and not string.match(msg, "un") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
if p[i].Name == me.Name or p[i].Name == ME then return end
table.insert(ban,string.lower(p[i].Name))
remove(p[i])
end
end
end
if string.match(msg, "ban") and string.match(msg, "character") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
if p[i].Name == me.Name or p[i].Name == ME then return end
p[i].Character = nil
end
end
end
if string.match(msg, "kick") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
local a = nil
p[i].Parent = a
end
end
end
if string.sub(msg,1,2) == "m/" then
local m = Instance.new("Message")
m.Text = string.sub(msg,3)
m.Parent = game.Workspace
wait(3)
remove(m)
end
if string.sub(msg,1,2) == "h/" then
local m = Instance.new("Hint")
m.Text = string.sub(msg,3)
m.Parent = game.Workspace
wait(3)
remove(m)
end
if string.sub(msg,1,6) == "/sc m/" then
local m = Instance.new("Message")
m.Text = string.sub(msg,7)
m.Parent = game.Workspace
wait(3)
remove(m)
end
if string.sub(msg,1,6) == "/sc h/" then
local m = Instance.new("Hint")
m.Text = string.sub(msg,7)
m.Parent = game.Workspace
wait(3)
remove(m)
end
if string.match(msg, "kill") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
if p[i].Character == nil then return end
p[i].Character:BreakJoints()
end
end
end
if string.match(msg, "freeze") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
if p[i].Character == nil then return end
if p[i].Character.Torso == nil then return end
p[i].Character.Torso.Anchored = true
end
end
end
if string.match(msg, "thaw") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
if p[i].Character == nil then return end
if p[i].Character.Torso == nil then return end
p[i].Character.Torso.Anchored = false
end
end
end
if string.match(msg, "clean") then
game.Workspace:BreakJoints()
wait(.5)
local stuff = game.Workspace:GetChildren()
for i = 1, #stuff do
if stuff[i].className ~= "Script" and stuff[i] ~= game.Workspace.PrimaryPart then
remove(stuff[i])
end
end
end
if string.match(msg, "form") and string.match(msg, "in") and string.match(msg, "me") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
p[i].Character = me.Character
end
end
end
if string.match(msg, "form") and not string.match(msg, "in") then
local p =game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
if p[i].Character == nil then return end
me.Character = p[i].Character
end
end
end
if string.match(msg, "no") and string.match(msg, "tools") then
local h = game.Players:GetChildren()
for i = 1, #h do
local y = h[i].Backpack:GetChildren()
for i = 1, #y do
remove(y[i])
end
end
local g = game.StarterPack:GetChildren()
for i = 1, #g do
remove(g[i])
end
end
if string.match(msg, "delete") then
local g = game.Workspace:GetChildren()
for i = 1, #g do
if string.match(string.lower(msg), string.lower(g[i].Name)) then
remove(g[i])
end
end
end
if string.match(msg, "god") then
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
if p[i].Character == nil then return end
local o = p[i].Character:GetChildren()
for i = 1, #o do
if o[i].className == "Hat" then
remove(o[i])
end
if o[i].className ~= "Part" then return end
o[i].Transparency = .7
o[i].Reflectance = .7
function OnT(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
hit.Parent:BreakJoints()
end
end
o[i].Touched:connect(OnT)
end
end
end
end
if string.match(msg, "reset") then
me.Character:BreakJoints()
end
if string.match(msg, "snake") then
local h = Instance.new("HopperBin")
h.Name = "Snake"
local s = Instance.new("Script")
s.Parent = h
s.Name = "Snake Controller"
s["Sourc" .. "e"] = [[
mode = "stay"
length = 3
away = 2
gap = 0
distance = length/2
speed = 5
x = 3
y = 1
z = 3
t = .5
r = .5
s = 1
local main = Instance.new("Seat")
main.BrickColor = BrickColor.new("Bright red")
main.Transparency = .5
main.Reflectance = .5
main.TopSurface = 0
main.BottomSurface = 0
main.Locked = true
main.Size = Vector3.new(5, 5, 5)
main.Anchored = true
main.shape = 0
main.CanCollide = true
main.Parent = game.Lighting
main.Name = "Main"
local part1 = Instance.new("Seat")
part1.BrickColor = BrickColor.new("Bright bluish green")
part1.Transparency = .5
part1.Reflectance = .5
part1.TopSurface = 0
part1.BottomSurface = 0
part1.Locked = true
part1.Size = Vector3.new(3, 1, length)
part1.Anchored = true
part1.shape = 1
part1.CanCollide = true
part1.Parent = game.Lighting
part1.CFrame = CFrame.new(0, 10, 0)
part1.Name = "Part1"
local part2 = Instance.new("Seat")
part2.BrickColor = BrickColor.new("Bright bluish green")
part2.Transparency = .5
part2.Reflectance = .5
part2.TopSurface = 0
part2.BottomSurface = 0
part2.Locked = true
part2.Size = Vector3.new(3, 1, length)
part2.Anchored = true
part2.shape = 1
part2.CanCollide = true
part2.Parent = game.Lighting
part2.CFrame = CFrame.new(0, 10, 3)
part2.Name = "Part2"
local part3 = Instance.new("Seat")
part3.BrickColor = BrickColor.new("Bright bluish green")
part3.Transparency = .5
part3.Reflectance = .5
part3.TopSurface = 0
part3.BottomSurface = 0
part3.Locked = true
part3.Size = Vector3.new(3, 1, length)
part3.Anchored = true
part3.shape = 1
part3.CanCollide = true
part3.Parent = game.Lighting
part3.CFrame = CFrame.new(0, 10, 6)
part3.Name = "Part3"
local part4 = Instance.new("Seat")
part4.BrickColor = BrickColor.new("Bright bluish green")
part4.Transparency = .5
part4.Reflectance = .5
part4.TopSurface = 0
part4.BottomSurface = 0
part4.Locked = true
part4.Size = Vector3.new(3, 1, length)
part4.Anchored = true
part4.shape = 1
part4.CanCollide = true
part4.Parent = game.Lighting
part4.CFrame = CFrame.new(0, 10, 9)
part4.Name = "Part4"
local part5 = Instance.new("Seat")
part5.BrickColor = BrickColor.new("Bright bluish green")
part5.Transparency = .5
part5.Reflectance = .5
part5.TopSurface = 0
part5.BottomSurface = 0
part5.Locked = true
part5.Size = Vector3.new(3, 1, length)
part5.Anchored = true
part5.shape = 1
part5.CanCollide = true
part5.Parent = game.Lighting
part5.CFrame = CFrame.new(0, 10, 12)
part5.Name = "Part5"
local part6 = Instance.new("Seat")
part6.BrickColor = BrickColor.new("Bright bluish green")
part6.Transparency = .5
part6.Reflectance = .5
part6.TopSurface = 0
part6.BottomSurface = 0
part6.Locked = true
part6.Size = Vector3.new(3, 1, length)
part6.Anchored = true
part6.shape = 1
part6.CanCollide = true
part6.Parent = game.Lighting
part6.CFrame = CFrame.new(0, 10, 15)
part6.Name = "Part6"
local part7 = Instance.new("Seat")
part7.BrickColor = BrickColor.new("Bright bluish green")
part7.Transparency = .5
part7.Reflectance = .5
part7.TopSurface = 0
part7.BottomSurface = 0
part7.Locked = true
part7.Size = Vector3.new(3, 1, length)
part7.Anchored = true
part7.shape = 1
part7.CanCollide = true
part7.Parent = game.Lighting
part7.CFrame = CFrame.new(0, 10, 18)
part7.Name = "Part7"
local part8 = Instance.new("Seat")
part8.BrickColor = BrickColor.new("Bright bluish green")
part8.Transparency = .5
part8.Reflectance = .5
part8.TopSurface = 0
part8.BottomSurface = 0
part8.Locked = true
part8.Size = Vector3.new(3, 1, length)
part8.Anchored = true
part8.shape = 1
part8.CanCollide = true
part8.Parent = game.Lighting
part8.CFrame = CFrame.new(0, 10, 21)
part8.Name = "Part8"
local part9 = Instance.new("Seat")
part9.BrickColor = BrickColor.new("Bright bluish green")
part9.Transparency = .5
part9.Reflectance = .5
part9.TopSurface = 0
part9.BottomSurface = 0
part9.Locked = true
part9.Size = Vector3.new(3, 1, length)
part9.Anchored = true
part9.shape = 1
part9.CanCollide = true
part9.Parent = game.Lighting
part9.CFrame = CFrame.new(0, 10, 24)
part9.Name = "Part9"
local part10 = Instance.new("Seat")
part10.BrickColor = BrickColor.new("Bright bluish green")
part10.Transparency = .5
part10.Reflectance = .5
part10.TopSurface = 0
part10.BottomSurface = 0
part10.Locked = true
part10.Size = Vector3.new(3, 1, length)
part10.Anchored = true
part10.shape = 1
part10.CanCollide = true
part10.Parent = game.Lighting
part10.CFrame = CFrame.new(0, 10, 27)
part10.Name = "Part10"
local part11 = Instance.new("Seat")
part11.BrickColor = BrickColor.new("Bright bluish green")
part11.Transparency = .5
part11.Reflectance = .5
part11.TopSurface = 0
part11.BottomSurface = 0
part11.Locked = true
part11.Size = Vector3.new(3, 1, length)
part11.Anchored = true
part11.shape = 1
part11.CanCollide = true
part11.Parent = game.Lighting
part11.CFrame = CFrame.new(0, 10, 30)
part11.Name = "Part11"
local part12 = Instance.new("Seat")
part12.BrickColor = BrickColor.new("Bright bluish green")
part12.Transparency = .5
part12.Reflectance = .5
part12.TopSurface = 0
part12.BottomSurface = 0
part12.Locked = true
part12.Size = Vector3.new(3, 1, length)
part12.Anchored = true
part12.shape = 1
part12.CanCollide = true
part12.Parent = game.Lighting
part12.CFrame = CFrame.new(0, 10, 33)
part12.Name = "Part12"
local part13 = Instance.new("Seat")
part13.BrickColor = BrickColor.new("Bright bluish green")
part13.Transparency = .5
part13.Reflectance = .5
part13.TopSurface = 0
part13.BottomSurface = 0
part13.Locked = true
part13.Size = Vector3.new(3, 1, length)
part13.Anchored = true
part13.shape = 1
part13.CanCollide = true
part13.Parent = game.Lighting
part13.CFrame = CFrame.new(0, 10, 36)
part13.Name = "Part13"
local part14 = Instance.new("Seat")
part14.BrickColor = BrickColor.new("Bright bluish green")
part14.Transparency = .5
part14.Reflectance = .5
part14.TopSurface = 0
part14.BottomSurface = 0
part14.Locked = true
part14.Size = Vector3.new(3, 1, length)
part14.Anchored = true
part14.shape = 1
part14.CanCollide = true
part14.Parent = game.Lighting
part14.CFrame = CFrame.new(0, 10, 38)
part14.Name = "Part14"
local part15 = Instance.new("Seat")
part15.BrickColor = BrickColor.new("Bright bluish green")
part15.Transparency = .5
part15.Reflectance = .5
part15.TopSurface = 0
part15.BottomSurface = 0
part15.Locked = true
part15.Size = Vector3.new(3, 1, length)
part15.Anchored = true
part15.shape = 1
part15.CanCollide = true
part15.Parent = game.Lighting
part15.CFrame = CFrame.new(0, 10, 41)
part15.Name = "Part15"
local part16 = Instance.new("Seat")
part16.BrickColor = BrickColor.new("Bright bluish green")
part16.Transparency = .5
part16.Reflectance = .5
part16.TopSurface = 0
part16.BottomSurface = 0
part16.Locked = true
part16.Size = Vector3.new(3, 1, length)
part16.Anchored = true
part16.shape = 1
part16.CanCollide = true
part16.Parent = game.Lighting
part16.CFrame = CFrame.new(0, 10, 44)
part16.Name = "Part16"
local part17 = Instance.new("Seat")
part17.BrickColor = BrickColor.new("Bright bluish green")
part17.Transparency = .5
part17.Reflectance = .5
part17.TopSurface = 0
part17.BottomSurface = 0
part17.Locked = true
part17.Size = Vector3.new(3, 1, length)
part17.Anchored = true
part17.shape = 1
part17.CanCollide = true
part17.Parent = game.Lighting
part17.CFrame = CFrame.new(0, 10, 47)
part17.Name = "Part17"
local part18 = Instance.new("Seat")
part18.BrickColor = BrickColor.new("Bright bluish green")
part18.Transparency = .5
part18.Reflectance = .5
part18.TopSurface = 0
part18.BottomSurface = 0
part18.Locked = true
part18.Size = Vector3.new(3, 1, length)
part18.Anchored = true
part18.shape = 1
part18.CanCollide = true
part18.Parent = game.Lighting
part18.CFrame = CFrame.new(0, 10, 50)
part18.Name = "Part18"
local part19 = Instance.new("Seat")
part19.BrickColor = BrickColor.new("Bright bluish green")
part19.Transparency = .5
part19.Reflectance = .5
part19.TopSurface = 0
part19.BottomSurface = 0
part19.Locked = true
part19.Size = Vector3.new(3, 1, length)
part19.Anchored = true
part19.shape = 1
part19.CanCollide = true
part19.Parent = game.Lighting
part19.CFrame = CFrame.new(0, 10, 53)
part19.Name = "Part19"
local part20 = Instance.new("Seat")
part20.BrickColor = BrickColor.new("Bright bluish green")
part20.Transparency = .5
part20.Reflectance = .5
part20.TopSurface = 0
part20.BottomSurface = 0
part20.Locked = true
part20.Size = Vector3.new(3, 1, length)
part20.Anchored = true
part20.shape = 1
part20.CanCollide = true
part20.Parent = game.Lighting
part20.CFrame = CFrame.new(0, 10, 56)
part20.Name = "Part20"
function resize(x, y, z)
length = z
part1.Size = Vector3.new(x, y, z)
part2.Size = Vector3.new(x, y, z)
part3.Size = Vector3.new(x, y, z)
part4.Size = Vector3.new(x, y, z)
part5.Size = Vector3.new(x, y, z)
part6.Size = Vector3.new(x, y, z)
part7.Size = Vector3.new(x, y, z)
part8.Size = Vector3.new(x, y, z)
part9.Size = Vector3.new(x, y, z)
part10.Size = Vector3.new(x, y, z)
part11.Size = Vector3.new(x, y, z)
part12.Size = Vector3.new(x, y, z)
part13.Size = Vector3.new(x, y, z)
part14.Size = Vector3.new(x, y, z)
part15.Size = Vector3.new(x, y, z)
part16.Size = Vector3.new(x, y, z)
part17.Size = Vector3.new(x, y, z)
part18.Size = Vector3.new(x, y, z)
part19.Size = Vector3.new(x, y, z)
part20.Size = Vector3.new(x, y, z)
end
function color(c)
part1.BrickColor = c
part2.BrickColor = c
part3.BrickColor = c
part4.BrickColor = c
part5.BrickColor = c
part6.BrickColor = c
part7.BrickColor = c
part8.BrickColor = c
part9.BrickColor = c
part10.BrickColor = c
part11.BrickColor = c
part12.BrickColor = c
part13.BrickColor = c
part14.BrickColor = c
part15.BrickColor = c
part16.BrickColor = c
part17.BrickColor = c
part18.BrickColor = c
part19.BrickColor = c
part20.BrickColor = c
end
function reflect(r)
part1.Reflectance = r
part2.Reflectance = r
part3.Reflectance = r
part4.Reflectance = r
part5.Reflectance = r
part6.Reflectance = r
part7.Reflectance = r
part8.Reflectance = r
part9.Reflectance = r
part10.Reflectance = r
part11.Reflectance = r
part12.Reflectance = r
part13.Reflectance = r
part14.Reflectance = r
part15.Reflectance = r
part16.Reflectance = r
part17.Reflectance = r
part18.Reflectance = r
part19.Reflectance = r
part20.Reflectance = r
end
function transparency(t)
part1.Transparency = t
part2.Transparency = t
part3.Transparency = t
part4.Transparency = t
part5.Transparency = t
part6.Transparency = t
part7.Transparency = t
part8.Transparency = t
part9.Transparency = t
part10.Transparency = t
part11.Transparency = t
part12.Transparency = t
part13.Transparency = t
part14.Transparency = t
part15.Transparency = t
part16.Transparency = t
part17.Transparency = t
part18.Transparency = t
part19.Transparency = t
part20.Transparency = t
end
function shape(s)
part1.shape = s
part2.shape = s
part3.shape = s
part4.shape = s
part5.shape = s
part6.shape = s
part7.shape = s
part8.shape = s
part9.shape = s
part10.shape = s
part11.shape = s
part12.shape = s
part13.shape = s
part14.shape = s
part15.shape = s
part16.shape = s
part17.shape = s
part18.shape = s
part19.shape = s
part20.shape = s
end
function onButton1Down(mouse)
local player = game.Players.LocalPlayer
if player == nil then return end
me = player.Character
main.Parent = me
part1.Parent = me
part2.Parent = me
part3.Parent = me
part4.Parent = me
part5.Parent = me
part6.Parent = me
part7.Parent = me
part8.Parent = me
part9.Parent = me
part10.Parent = me
part11.Parent = me
part12.Parent = me
part13.Parent = me
part14.Parent = me
part15.Parent = me
part16.Parent = me
part17.Parent = me
part18.Parent = me
part19.Parent = me
part20.Parent = me
follow = true
while follow do
distance = length/2
mousehit = mouse.Hit.p
if (main.Position - mousehit).magnitude > speed then
main_mousehit = (main.Position - mousehit).unit * speed
else
main_mousehit = (main.Position - mousehit).unit * 1
end
start1 = main.Position - main_mousehit
main.CFrame = CFrame.new(start1.x, start1.y, start1.z) + part1.CFrame.lookVector
p1pos = part1.Position
start1_p1pos = (start1 - p1pos).unit
spreadp1 = start1_p1pos * (distance + away)
part1.CFrame = CFrame.new(start1 - spreadp1, start1)
p1c = part1.CFrame
start2 = part1.Position - (p1c.lookVector * distance)
p2pos = part2.Position
start2_p2pos = (start2 - p2pos).unit
spreadp2 = start2_p2pos * (distance + gap)
part2.CFrame = CFrame.new(start2 - spreadp2, start2)
p2c = part2.CFrame
start3 = part2.Position-(p2c.lookVector * distance)
p3pos = part3.Position
start3_p3pos = (start3 - p3pos).unit
spreadp3 = start3_p3pos * (distance + gap)
part3.CFrame = CFrame.new(start3 - spreadp3, start3)
p3c = part3.CFrame
start4 = part3.Position-(p3c.lookVector * distance)
p4pos = part4.Position
start4_p4pos = (start4 - p4pos).unit
spreadp4 = start4_p4pos * (distance + gap)
part4.CFrame = CFrame.new(start4 - spreadp4, start4)
p4c = part4.CFrame
start5 = part4.Position - (p4c.lookVector * distance)
p5pos = part5.Position
start5_p5pos = (start5 - p5pos).unit
spreadp5 = start5_p5pos * (distance+gap)
part5.CFrame = CFrame.new(start5 - spreadp5, start5)
p5c = part5.CFrame
start6 = part5.Position - (p5c.lookVector * distance)
p6pos = part6.Position
start6_p6pos = (start6 - p6pos).unit
spreadp6 = start6_p6pos * (distance+gap)
part6.CFrame = CFrame.new(start6 - spreadp6, start6)
p6c = part6.CFrame
start7 = part6.Position - (p6c.lookVector * distance)
p7pos = part7.Position
start7_p7pos = (start7 - p7pos).unit
spreadp7 = start7_p7pos * (distance + gap)
part7.CFrame = CFrame.new(start7 - spreadp7, start7)
p7c = part7.CFrame
start8 = part7.Position - (p7c.lookVector * distance)
p8pos = part8.Position
start8_p8pos = (start8 - p8pos).unit
spreadp8 = start8_p8pos * (distance + gap)
part8.CFrame = CFrame.new(start8 - spreadp8, start8)
p8c = part8.CFrame
start9 = part8.Position - (p8c.lookVector * distance)
p9pos = part9.Position
start9_p9pos = (start9 - p9pos).unit
spreadp9 = start9_p9pos * (distance + gap)
part9.CFrame = CFrame.new(start9 - spreadp9, start9)
p9c = part9.CFrame
start10 = part9.Position - (p9c.lookVector * distance)
p10pos = part10.Position
start10_p10pos = (start10 - p10pos).unit
spreadp10 = start10_p10pos * (distance + gap)
part10.CFrame = CFrame.new(start10 - spreadp10, start10)
p10c = part10.CFrame
start11 = part10.Position - (p10c.lookVector * distance)
p11pos = part11.Position
start11_p11pos = (start11 - p11pos).unit
spreadp11 = start11_p11pos * (distance + gap)
part11.CFrame = CFrame.new(start11 - spreadp11, start11)
p11c = part11.CFrame
start12 = part11.Position - (p11c.lookVector * distance)
p12pos = part12.Position
start12_p12pos = (start12 - p12pos).unit
spreadp12 = start12_p12pos * (distance + gap)
part12.CFrame = CFrame.new(start12 - spreadp12, start12)
p12c = part12.CFrame
start13 = part12.Position - (p12c.lookVector * distance)
p13pos = part13.Position
start13_p13pos = (start13 - p13pos).unit
spreadp13 = start13_p13pos * (distance + gap)
part13.CFrame = CFrame.new(start13 - spreadp13, start13)
p13c = part13.CFrame
start14 = part13.Position - (p13c.lookVector * distance)
p14pos = part14.Position
start14_p14pos = (start14 - p14pos).unit
spreadp14 = start14_p14pos * (distance + gap)
part14.CFrame = CFrame.new(start14 - spreadp14, start14)
p14c = part14.CFrame
start15 = part14.Position - (p14c.lookVector * distance)
p15pos = part15.Position
start15_p15pos = (start15 - p15pos).unit
spreadp15 = start15_p15pos * (distance + gap)
part15.CFrame = CFrame.new(start15 - spreadp15, start15)
p15c = part15.CFrame
start16 = part15.Position - (p15c.lookVector * distance)
p16pos = part16.Position
start16_p16pos = (start16 - p16pos).unit
spreadp16 = start16_p16pos * (distance+gap)
part16.CFrame = CFrame.new(start16 - spreadp16, start16)
p16c = part16.CFrame
start17 = part16.Position - (p16c.lookVector * distance)
p17pos = part17.Position
start17_p17pos = (start17 - p17pos).unit
spreadp17 = start17_p17pos * (distance + gap)
part17.CFrame = CFrame.new(start17 - spreadp17, start17)
p17c = part17.CFrame
start18 = part17.Position - (p17c.lookVector * distance)
p18pos = part18.Position
start18_p18pos = (start18 - p18pos).unit
spreadp18 = start18_p18pos * (distance + gap)
part18.CFrame = CFrame.new(start18 - spreadp18, start18)
p18c = part18.CFrame
start19 = part18.Position - (p18c.lookVector * distance)
p19pos = part19.Position
start19_p19pos = (start19 - p19pos).unit
spreadp19 = start19_p19pos * (distance + gap)
part19.CFrame = CFrame.new(start19 - spreadp19, start19)
p19c = part19.CFrame
start20 = part19.Position - (p19c.lookVector * distance)
p20pos = part20.Position
start20_p20pos = (start20 - p20pos).unit
spreadp20 = start20_p20pos * (distance + gap)
part20.CFrame = CFrame.new(start20 - spreadp20, start20)
wait()
end
end
function onButton1Up(mouse)
follow = false
if mode == "hide" then
main.Parent = game.Lighting
part1.Parent = game.Lighting
part2.Parent = game.Lighting
part3.Parent = game.Lighting
part4.Parent = game.Lighting
part5.Parent = game.Lighting
part6.Parent = game.Lighting
part7.Parent = game.Lighting
part8.Parent = game.Lighting
part9.Parent = game.Lighting
part10.Parent = game.Lighting
part11.Parent = game.Lighting
part12.Parent = game.Lighting
part13.Parent = game.Lighting
part14.Parent = game.Lighting
part15.Parent = game.Lighting
part16.Parent = game.Lighting
part17.Parent = game.Lighting
part18.Parent = game.Lighting
part19.Parent = game.Lighting
part20.Parent = game.Lighting
else
return
end
end
msg = Instance.new("Hint")
player = game.Players.LocalPlayer
if player == nil then return end
function say(message)
msg.Parent = player
msg.Text = message
wait(1)
msg.Parent = game.Lighting
end
function onKeyDown(key)
if (key~=nil) then
if (key=="z") then
mode = "stay"
say("Mode: "..mode)
end
if (key=="x") then
mode = "hide"
say("Mode: "..mode)
end
if (key=="c") then
if x == 1 or y == 1 or z == 1 then return end
x = x - 1
y = y - 1
z = z - 1
resize(x, y, z)
say("Size: "..x..", "..y..", "..z)
end
if (key=="v") then
if x == 10 or y == 10 or z == 10 then return end
x = x + 1
y = y + 1
z = z + 1
resize(x, y, z)
say("Size: "..x..", "..y..", "..z)
end
if (key=="b") then
x = 1
y = 1
z = 1
resize(x, y, z)
say("Size: "..x..", "..y..", "..z)
end
if (key=="r") then
if r >= .9 then return end
r = r + .1
reflect(r)
say("Reflectance: "..r)
end
if (key=="f") then
if r <= .1 then return end
r = r - .1
reflect(r)
say("Reflectance: "..r)
end
if (key=="t") then
if t >= .9 then return end
t = t + .1
transparency(t)
say("Transparency: "..t)
end
if (key=="g") then
if t <= .1 then return end
t = t - .1
transparency(t)
say("Transparency: "..t)
end
if (key=="n") then
if s == 2 then
s = 0
shape(s)
say("Shape: "..s)
else
s = s + 1
shape(s)
say("Shape: "..s)
end
end
if (key=="m") then
if gap == 5 then
gap = 0
say("Gap: "..gap)
else
gap = gap + 1
say("Gap: "..gap)
end
end
if (key=="y") then
if x == 10 then return end
x = x + 1
resize(x, y, z)
say("Size: "..x..", "..y..", "..z)
end
if (key=="h") then
if x == 1 then return end
x = x - 1
resize(x, y, z)
say("Size: "..x..", "..y..", "..z)
end
if (key=="u") then
if y == 10 then return end
y = y + 1
resize(x, y, z)
say("Size: "..x..", "..y..", "..z)
end
if (key=="j") then
if y == 1 then return end
y = y - 1
resize(x, y, z)
say("Size: "..x..", "..y..", "..z)
end
if (key=="k") then
if z == 10 then return end
z = z + 1
resize(x, y, z)
say("Size: "..x..", "..y..", "..z)
end
if (key=="l") then
if z == 1 then return end
z = z - 1
resize(x, y, z)
say("Size: "..x..", "..y..", "..z)
end
if (key=="/") then
color(BrickColor.random())
say("color changed")
end
if (key=="q") then
if speed == 10 then return end
speed = speed + 1
say("Speed: "..speed)
end
if (key=="e") then
if speed == 0 then return end
speed = speed - 1
say("Speed: "..speed)
end
end
end
function onSelected(mouse)
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.KeyDown:connect(onKeyDown)
end
script.Parent.Selected:connect(onSelected)
]]
s.Disabled = false
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
local g = Clone(h)
g.Parent = p[i].Backpack
end
if string.match(msg, "all") then
local g = Clone(h)
g.Parent = p[i].Backpack
end
if string.match(msg, "starter") then
local g = Clone(h)
g.Parent = game.StarterPack
game.Workspace:BreakJoints()
end
end
end
if string.match(msg, "ban tool") then
local h = Instance.new("HopperBin")
h.Name = "Ban Tool(click on someone to ban them)"
local s = Instance.new("Script")
s.Parent = h
s.Name = "Ban Tool(click on someone to ban them)"
s["Sourc" .. "e"] = [[
function Selected(Mouse)
while true do
Mouse.Button1Down:wait()
local Plyr = game.Players:PlayerFromCharacter(Mouse.Target.Parent)
if(Plyr~=nil)then
Plyr.Parent = nil
end
end
end
script.Parent.Selected:connect(Selected)
]]
s.Disabled = false
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
local g = Clone(h)
g.Parent = p[i].Backpack
end
if string.match(msg, "all") then
local g = Clone(h)
g.Parent = p[i].Backpack
end
if string.match(msg, "starter") then
local g = Clone(h)
g.Parent = game.StarterPack
game.Workspace:BreakJoints()
end
end
end
if string.match(msg, "float tool") then
local h = Instance.new("HopperBin")
h.Name = "Float Tool(click to go there)"
local s = Instance.new("Script")
s.Parent = h
s.Name = "Float Tool(click to go there)"
s["Sourc" .. "e"] = [[
local A = Instance.new("BodyPosition")
function GoTo(Pos,Obj)
A.maxForce = Vector3.new(math.huge,math.huge,math.huge)
A.position = Pos
A.Parent = Obj
end
function Print(Mouse)
if(Mouse.Target ~= nil)then
if(script.Parent.Parent.Parent.Character.Head~=nil)then
GoTo(Mouse.Hit.p,script.Parent.Parent.Parent.Character.Head)
end
else
print("nil")
end
end
function Selected(Mouse)
Mouse.Button1Down:connect(function()Print(Mouse)end)
script.Parent.Deselected:wait()
A.Parent = nil
end
script.Parent.Selected:connect(Selected)
]]
s.Disabled = false
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
local g = Clone(h)
g.Parent = p[i].Backpack
end
if string.match(msg, "all") then
local g = Clone(h)
g.Parent = p[i].Backpack
end
if string.match(msg, "starter") then
local g = Clone(h)
g.Parent = game.StarterPack
game.Workspace:BreakJoints()
end
end
end
if string.match(msg, "mace") then
local p=game.Players:GetChildren()

t = Instance.new("Tool")
t.Name = "Mace"
t.GripPos = Vector3.new(0,-2,.20)

p = Instance.new("Part")
p.Parent = t
p.Name = "Handle"
p.Locked = true
p.formFactor = "Plate"
p.Size = Vector3.new(0.4,6,1.47)
p.BrickColor = BrickColor.new(12)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"

p1 = Instance.new("Part")
p1.Parent = t
p1.Name = "Handle1"
p1.Locked = true
p1.Shape = "Ball"
p1.Size = Vector3.new(2,2,2)
p1.BrickColor = BrickColor.Black()
p1.TopSurface = "Smooth"
p1.BottomSurface = "Smooth"

p2 = Instance.new("Part")
p2.Parent = t
p2.Name = "Handle2"
p2.Locked = true
p2.Size = Vector3.new(1,4,1)
p2.BrickColor = BrickColor.Red()
p2.TopSurface = "Smooth"
p2.BottomSurface = "Smooth"

p3 = Instance.new("Part")
p3.Parent = t
p3.Name = "Handle3"
p3.Locked = true
p3.Size = Vector3.new(1,1,4)
p3.BrickColor = BrickColor.Red()
p3.TopSurface = "Smooth"
p3.BottomSurface = "Smooth"

p4 = Instance.new("Part")
p4.Parent = t
p4.Name = "Handle4"
p4.Locked = true
p4.Size = Vector3.new(1,1,4)
p4.BrickColor = BrickColor.Red()
p4.TopSurface = "Smooth"
p4.BottomSurface = "Smooth"

p5 = Instance.new("Part")
p5.Parent = t
p5.Name = "Handle6"
p5.Locked = true
p5.Size = Vector3.new(4,1,1)
p5.BrickColor = BrickColor.Red()
p5.TopSurface = "Smooth"
p5.BottomSurface = "Smooth"

p6 = Instance.new("Part")
p6.Parent = t
p6.Name = "Handle6"
p6.Locked = true
p6.Size = Vector3.new(4,1,1)
p6.BrickColor = BrickColor.Red()
p6.TopSurface = "Smooth"
p6.BottomSurface = "Smooth"

w = Instance.new("Weld")
w.Parent = p
w.Part0 = p
w.Part1 = p1
w.C0 = CFrame.new(0,4,0)

w2 = Instance.new("Weld")
w2.Parent = p1
w2.Part0 = p1
w2.Part1 = p2
w2.C0 = CFrame.new(0,1,0)

w3 = Instance.new("Weld")
w3.Parent = p1
w3.Part0 = p1
w3.Part1 = p3
w3.C0 = CFrame.new(0,0,1)

w4 = Instance.new("Weld")
w4.Parent = p1
w4.Part0 = p1
w4.Part1 = p4
w4.C0 = CFrame.new(0,0,-1)

w5 = Instance.new("Weld")
w5.Parent = p1
w5.Part0 = p1
w5.Part1 = p5
w5.C0 = CFrame.new(1,0,0)

w5 = Instance.new("Weld")
w5.Parent = p1
w5.Part0 = p1
w5.Part1 = p6
w5.C0 = CFrame.new(-1,0,0)

m = Instance.new("SpecialMesh")
m.Parent = p
m.Scale = Vector3.new(0.4,1,0.4)

m2 = Instance.new("SpecialMesh")
m2.Parent = p2
m2.MeshType = "Sphere"
m2.Scale = Vector3.new(0.5,0.6,0.5)

m3 = Instance.new("SpecialMesh")
m3.Parent = p3
m3.MeshType = "Sphere"
m3.Scale = Vector3.new(0.5,0.5,0.6)

m4 = Instance.new("SpecialMesh")
m4.Parent = p4
m4.MeshType = "Sphere"
m4.Scale = Vector3.new(0.5,0.5,0.6)

m5 = Instance.new("SpecialMesh")
m5.Parent = p5
m5.MeshType = "Sphere"
m5.Scale = Vector3.new(0.6,0.5,0.5)

m6 = Instance.new("SpecialMesh")
m6.Parent = p6
m6.MeshType = "Sphere"
m6.Scale = Vector3.new(0.6,0.5,0.6)

local swordscript = Instance.new("Script")
swordscript.Parent = t
swordscript.Disabled = false

swordscript["Sourc" .. "e"] = [[
-—- OMG HAX

r = game:service("RunService")

local damage = 0

local slash_damage = 100
local lunge_damage = 100

sword = script.Parent.Handle1
Tool = script.Parent

local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.Parent = sword
SlashSound.Volume = .7

local LungeSound = Instance.new("Sound")
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
LungeSound.Parent = sword
LungeSound.Volume = .6

local UnsheathSound = Instance.new("Sound")
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1

function blow(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid")
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local hum = vCharacter:findFirstChild("Humanoid") — non-nil if tool held by a character
if humanoid~=nil and humanoid ~= hum and hum ~= nil then
print("SWORD HIT")
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(damage)
wait(1)
untagHumanoid(humanoid)
end
end

function tagHumanoid(humanoid, player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = Lighting
end
end
end

function attack()
damage = slash_damage
SlashSound:play()
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Slash"
anim.Parent = Tool
end

function lunge()
damage = lunge_damage

LungeSound:play()

local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Lunge"
anim.Parent = Tool

force = Instance.new("BodyVelocity")
force.velocity = Vector3.new(0,10,0) —Tool.Parent.Torso.CFrame.lookVector * 80
force.Parent = Tool.Parent.Torso
wait(.25)
swordOut()
wait(.25)
a = nil
force.Parent = a
wait(.5)
swordUp()

damage = slash_damage
end

function swordUp()
Tool.GripForward = Vector3.new(0,0,-1)
Tool.GripRight = Vector3.new(1,0,0)
Tool.GripUp = Vector3.new(0,1,0)
end

function swordOut()
Tool.GripForward = Vector3.new(0,0,1)
Tool.GripRight = Vector3.new(-1,0,0)
Tool.GripUp = Vector3.new(0,0,-1)
end

function swordAcross()
— parry
end

Tool.Enabled = true
local last_attack = 0
function onActivated()

if not Tool.Enabled then
return
end

Tool.Enabled = false

local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end

t = r.Stepped:wait()

if (t - last_attack < .2) then
lunge()
else
attack()
end

last_attack = t

wait(.5)

Tool.Enabled = true
end

function onEquipped()
UnsheathSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

connection = sword.Touched:connect(blow)

]]
swordscript.Name = "SwordScript"
— local guide
local localguide = Instance.new("LocalScript")
localguide.Parent = t
localguide["Sourc" .. "e"] = [[
local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
if not enabled then
return
end

enabled = false
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"

wait(.5)
mouse.Icon = "rbxasset://textures\\GunCursor.png"
enabled = true

end

function onEquippedLocal(mouse)

if mouse == nil then
print("Mouse not found")
return
end

mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

Tool.Equipped:connect(onEquippedLocal)

]]

localguide.Name = "Local Gui"

newss = Clone(swordscript)
newlg = Clone(localguide)
wait()
remove(swordscript)
remove(localguide)
wait()
newss.Parent = t
newlg.Parent = t
local p = game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
local t = Clone(t)
t.Parent = p[i].Backpack
t.Handle:makeJoints()
end
if string.match(msg, "all") then
g = Clone(t)
g.Parent = p[i].Backpack
g.Handle:makeJoints()
end
if string.match(msg, "starter") then
game.Workspace:BreakJoints()
local t = Clone(t)
t.Parent = game:GetService("StarterPack")
t:makeJoints()
end
end
end
if string.match(msg, "immortal") then
local p=game.Players:GetChildren()
for i = 1, #p do
if string.match(msg, string.lower(p[i].Name)) then
local s=Instance.new("Script")
s["Sourc" .. "e"] = [[
character = script.Parent
function Save(object, match, copy, parent)
if character == nil then return end
local animate = character.Animate
cani = Clone(animate)
if object == match then
copy.Parent = parent
parent.ChildRemoved:connect(function(property) Save(property, copy, Clone(copy), parent) end)
animate.Parent = game.Lighting
cani.Parent = character
end
end
local head = character:FindFirstChild("Head")
if head~=nil then
local weld = head:FindFirstChild("HeadWeld")
if weld~=nil then
local Cweld = Clone(weld)
head.ChildRemoved:connect(function(property) Save(property, weld, Cweld, head) end)
end
end
local torso = character:FindFirstChild("Torso")
if torso~=nil then
local neck = torso:FindFirstChild("Neck")
if neck~=nil then
local Cneck = Clone(neck)
torso.ChildRemoved:connect(function(property) Save(property, neck, Cneck, torso) end)
end
local lhip = torso:FindFirstChild("Left Hip")
if lhip~=nil then
local Clhip = Clone(lhip)
torso.ChildRemoved:connect(function(property) Save(property, lhip, Clhip, torso) end)
end
local rhip = torso:FindFirstChild("Right Hip")
if rhip~=nil then
local Crhip = Clone(rhip)
torso.ChildRemoved:connect(function(property) Save(property, rhip, Crhip, torso) end)
end
local lsho = torso:FindFirstChild("Left Shoulder")
if lsho~=nil then
local Clsho = Clone(lsho)
torso.ChildRemoved:connect(function(property) Save(property, lsho, Clsho, torso) end)
end
local rsho = torso:FindFirstChild("Right Shoulder")
if rsho~=nil then
local Crsho = Clone(rsho)
torso.ChildRemoved:connect(function(property) Save(property, rsho, Crsho, torso) end)
end
end
local h = character:FindFirstChild("Humanoid")
if h~=nil then
h.MaxHealth = (2^30)
h.Health = (2^30)
end
function healthChanged(property)
if property == "Health" then
character.Humanoid.Health = (2^35)
elseif property == "MaxHealth" then
character.Humanoid.MaxHealth = (2^35)
end
end
function onChanged(property)
if property.className == "Hat" then
wait(1)
local head = character:FindFirstChild("Head")
if head~=nil then
local weld = head:FindFirstChild("HeadWeld")
if weld~=nil then
local Cweld = Clone(weld)
head.ChildRemoved:connect(function(property) Save(property, weld, Cweld, head) end)
end
end
end
end
character.ChildAdded:connect(onChanged)
character.Humanoid.Changed:connect(healthChanged)
]]
s.Parent=p[i].Character
s.Name = "Immortal"
s.Disabled = false
end
end
end
if string.match(msg, "suit") then
player = game.Players:GetChildren()
for i=1, #player do
if string.match(msg, string.lower(player[i].Name)) then
wearer = player[i]
if wearer.Character:findFirstChild("Torso") == nil then return end
if wearer.Character:findFirstChild("Right Leg") == nil then return end
if wearer.Character:findFirstChild("Left Leg") == nil then return end
if wearer.Character:findFirstChild("Right Arm") == nil then return end
if wearer.Character:findFirstChild("Left Arm") == nil then return end
if wearer.Character:findFirstChild("Head") == nil then return end
p1 = Instance.new("Part")
p1.Name = "K-40"
p1.Parent = wearer.Character
p1.Size = Vector3.new(1, 3, 1)
p1.BrickColor = BrickColor.new("Dark stone grey")
p1.TopSurface = 0
p1.BottomSurface = 0
p1:BreakJoints()
w1 = Instance.new("Weld")
w1.Name = "Part 1 Weld"
w1.Parent = wearer.Character.Torso
w1.Part0 = wearer.Character.Torso
w1.Part1 = p1
w1.C0 = CFrame.new(-0.5, 0.3, 1)
w1.C1 = CFrame.new(0, 0, 0)
p2 = Instance.new("Part")
p2.Name = "Goggles"
p2.Parent = wearerCharacter
p2.Size = Vector3.new(2, 1, 1)
p2.BrickColor = BrickColor.new("Black")
p2.Transparency = 0.75
p2.TopSurface = 0
p2.BottomSurface = 0
p2:BreakJoints()
m2 = Instance.new("SpecialMesh")
m2.MeshType = "Sphere"
m2.Scale = Vector3.new(0.7, 0.5, 1)
m2.Parent = p2
w2 = Instance.new("Weld")
w2.Name = "Part 2 Weld"
w2.Parent = wearer.Character.Head
w2.Part0 = wearer.Character.Head
w2.Part1 = p2
w2.C0 = CFrame.new(0, 0.25, -0.25) * CFrame.fromEulerAnglesXYZ(0, 0, -0.01)
w2.C1 = CFrame.new(0, 0, 0)
p3 = Instance.new("Part")
p3.Name = "Badge"
p3.Parent = wearer.Character
p3.Size = Vector3.new(1, 1, 1)
p3.BrickColor = BrickColor.new("White")
p3.Reflectance = 0.25
p3.TopSurface = 0
p3.BottomSurface = 0
p3:BreakJoints()
m3 = Instance.new("SpecialMesh")
m3.MeshType = "Brick"
m3.Scale = Vector3.new(0.5, 0.4, 0.8)
m3.Parent = p3
w3 = Instance.new("Weld")
w3.Name = "Part 3 Weld"
w3.Parent = wearer.Character.Torso
w3.Part0 = wearer.Character.Torso
w3.Part1 = p3
w3.C0 = CFrame.new(0.5, 0.5, -0.2)
w3.C1 = CFrame.new(0, 0, 0)
p4 = Instance.new("Part")
p4.Name = "Strap 1"
p4.Parent = wearer.Character
p4.Size = Vector3.new(3, 1, 1)
p4.BrickColor = BrickColor.new("Black")
p4.TopSurface = 0
p4.BottomSurface = 0
p4:BreakJoints()
m4 = Instance.new("SpecialMesh")
m4.MeshType = "Brick"
m4.Scale = Vector3.new(0.8, 0.3, 1.15)
m4.Parent = p4
w4 = Instance.new("Weld")
w4.Name = "Part 4 Weld"
w4.Parent = wearer.Character.Torso
w4.Part0 = wearer.Character.Torso
w4.Part1 = p4
w4.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0.8)
w4.C1 = CFrame.new(0, 0, 0)
p5 = Instance.new("Part")
p5.Name = "Strap 2"
p5.Parent = wearer.Character
p5.Size = Vector3.new(3, 1, 1)
p5.BrickColor = BrickColor.new("Black")
p5.TopSurface = 0
p5.BottomSurface = 0
p5:BreakJoints()
m5 = Instance.new("SpecialMesh")
m5.MeshType = "Brick"
m5.Scale = Vector3.new(0.8, 0.3, 1.15)
m5.Parent = p5
w5 = Instance.new("Weld")
w5.Name = "Part 5 Weld"
w5.Parent = wearer.Character.Torso
w5.Part0 = wearer.Character.Torso
w5.Part1 = p5
w5.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, -0.8)
w5.C1 = CFrame.new(0, 0, 0)
p6 = Instance.new("Part")
p6.Name = "Grenade"
p6.Parent = wearer.Character
p6.Size = Vector3.new(1, 1, 1)
p6.BrickColor = BrickColor.new("Bright green")
p6.TopSurface = 0
p6.BottomSurface = 0
p6:BreakJoints()
m6 = Instance.new("SpecialMesh")
m6.MeshType = "Head"
m6.Scale = Vector3.new(0.75, 0.9, 0.75)
m6.Parent = p6
w6 = Instance.new("Weld")
w6.Name = "Part 6 Weld"
w6.Parent = wearer.Character["Right Leg"]
w6.Part0 = wearer.Character["Right Leg"]
w6.Part1 = p6
w6.C0 = CFrame.new(0.75, 0.85, 0)
w6.C1 = CFrame.new(0, 0, 0)
p7 = Instance.new("Part")
p7.Name = "Belt Strap"
p7.Parent = wearer.Character
p7.Size = Vector3.new(2, 1, 1)
p7.BrickColor = BrickColor.new("Black")
p7.TopSurface = 0
p7.BottomSurface = 0
p7:BreakJoints()
m7 = Instance.new("SpecialMesh")
m7.MeshType = "Brick"
m7.Scale = Vector3.new(1.15, 0.25, 1.15)
m7.Parent = p7
w7 = Instance.new("Weld")
w7.Name = "Part 7 Weld"
w7.Parent = wearer.Character.Torso
w7.Part0 = wearer.Character.Torso
w7.Part1 = p7
w7.C0 = CFrame.new(0, -0.9, 0)
w7.C1 = CFrame.new(0, 0, 0)
p8 = Instance.new("Part")
p8.Name = "Belt Buckle"
p8.Parent = wearer.Character
p8.Size = Vector3.new(1, 1, 1)
p8.BrickColor = BrickColor.new("White")
p8.Reflectance = 0.25
p8.TopSurface = 0
p8.BottomSurface = 0
p8:BreakJoints()
m8 = Instance.new("SpecialMesh")
m8.MeshType = "Brick"
m8.Scale = Vector3.new(1, 0.25, 1.15)
m8.Parent = p8
w8 = Instance.new("Weld")
w8.Name = "Part 8 Weld"
w8.Parent = wearer.Character.Torso
w8.Part0 = wearer.Character.Torso
w8.Part1 = p8
w8.C0 = CFrame.new(0, -0.9, -0.15)
w8.C1 = CFrame.new(0, 0, 0)
p9 = Instance.new("Part")
p9.Name = "Rocket Launcher"
p9.Parent = wearer.Character
p9.Size = Vector3.new(1, 5, 1)
p9.BrickColor = BrickColor.new("Dark stone grey")
p9.TopSurface = 0
p9.BottomSurface = 0
p9:BreakJoints()
w9 = Instance.new("Weld")
w9.Name = "Part 9 Weld"
w9.Parent = wearer.Character.Torso
w9.Part0 = wearer.Character.Torso
w9.Part1 = p9
w9.C0 = CFrame.new(0.6, 0, 1) * CFrame.fromEulerAnglesXYZ(0, 0, 0.1)
w9.C1 = CFrame.new(0, 0, 0)
p10 = Instance.new("Part")
p10.Name = "Left Arm Plate"
p10.Parent = wearer.Character
p10.Size = Vector3.new(1, 1, 1)
p10.BrickColor = BrickColor.new("Black")
p10.TopSurface = 0
p10.BottomSurface = 0
p10:BreakJoints()
m10 = Instance.new("SpecialMesh")
m10.MeshType = "Brick"
m10.Scale = Vector3.new(1.1, 1.25, 1.1)
m10.Parent = p10
w10 = Instance.new("Weld")
w10.Name = "Part 10 Weld"
w10.Parent = wearer.Character["Left Arm"]
w10.Part0 = wearer.Character["Left Arm"]
w10.Part1 = p10
w10.C0 = CFrame.new(0, 0.4, 0)
w10.C1 = CFrame.new(0, 0, 0)
p11 = Instance.new("Part")
p11.Name = "Right Arm Plate"
p11.Parent = wearer.Character
p11.Size = Vector3.new(1, 1, 1)
p11.BrickColor = BrickColor.new("Black")
p11.TopSurface = 0
p11.BottomSurface = 0
p11:BreakJoints()
m11 = Instance.new("SpecialMesh")
m11.MeshType = "Brick"
m11.Scale = Vector3.new(1.1, 1.25, 1.1)
m11.Parent = p11
w11 = Instance.new("Weld")
w11.Name = "Part 10 Weld"
w11.Parent = wearer.Character["Right Arm"]
w11.Part0 = wearer.Character["Right Arm"]
w11.Part1 = p11
w11.C0 = CFrame.new(0, 0.4, 0)
w11.C1 = CFrame.new(0, 0, 0)
tool1 = Instance.new("Tool")
tool1.Name = "K-40"
tool1.GripPos = Vector3.new(0, -0.65, 0.4)
tool1s1 = Instance.new("Script")
tool1s1.Name = "Gun Shooter"
tool1s1["Sourc" .. "e"] = [[
Tool = script.Parent
Tool.Enabled = true
function fire(v)
Tool.Handle.Fire:play()
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local ball = Instance.new("Part")
local spawnPos = vCharacter.PrimaryPart.Position
spawnPos = spawnPos + (v * 10)
ball.Position = spawnPos
ball.Size = Vector3.new(1, 1, 1)
ball.Velocity = v * 500
ball.BrickColor = BrickColor.new("Black")
ball.Shape = 0
ball.BottomSurface = 0
ball.TopSurface = 0
ball.Name = "Bullet"
ball.Elasticity = 0
ball.Friction = .9
local force = Instance.new("BodyForce")
force.force = Vector3.new(0, 90, 0)
force.Parent = ball
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = vPlayer
creator_tag.Name = "creator"
creator_tag.Parent = ball
ball.Parent = game.Workspace
ball.Touched:connect(function(hit) onTouched(hit, ball) end)
function onTouched(hit, part)
damage = 15
local humanoid = hit.Parent:findFirstChild("Humanoid")
if humanoid ~= nil then
part.Parent = game.Lighting
tagHumanoid(humanoid, part)
humanoid:TakeDamage(damage)
wait(2)
untagHumanoid(humanoid)
end
part.Parent = game.Lighting
end
function tagHumanoid(humanoid, part)
local tag = part:findFirstChild("creator")
if tag ~= nil then
tag.Parent = humanoid
end
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = game.Lighting
end
end
end
end
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
local targetPos = humanoid.TargetPoint
local lookAt = (targetPos - character.Head.Position).unit
fire(lookAt)
wait(0.25)
Tool.Enabled = true
end
script.Parent.Activated:connect(onActivated)
]]
tool1s1.Parent = tool1
tool1s2 = Instance.new("LocalScript")
tool1s2.Name = "Local Gui"
tool1s2["Sourc" .. "e"] = [[
local Tool = script.Parent
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
enabled = false
mouse.Icon = "rbxasset:textures\\GunWaitCursor.png"
wait(0.25)
mouse.Icon = "rbxasset:
textures\\GunCursor.png"
enabled = true
end
function onEquippedLocal(mouse)
if mouse == nil then
print("Mouse not found")
return
end
if script.Parent.Parent:findFirstChild("K-40") ~= nil then
script.Parent.Parent["K-40"].Transparency = 1
end
mouse.Icon = "rbxasset:textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
function onUnequippedLocal(mouse)
wait(0.01)
if script.Parent.Parent.Parent.Character:findFirstChild("K-40") ~= nil then
script.Parent.Parent.Parent.Character["K-40"].Transparency = 0
end
end
Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
]]
tool1s2.Parent = tool1
tool1p1 = Instance.new("Part")
tool1p1.Name = "Handle"
tool1p1.Size = Vector3.new(1, 1, 3)
tool1p1.TopSurface = 0
tool1p1.BottomSurface = 0
tool1p1.BrickColor = BrickColor.new("Dark stone grey")
tool1p1.Locked = true
tool1p1.Parent = tool1
tool1s = Instance.new("Sound")
tool1s.Name = "Fire"
tool1s.SoundId = "http://www.roblox.com/asset/?id=2697431"
tool1s.Volume = 1
tool1s.Looped = false
tool1s.Parent = tool1p1
tool1.Parent = wearer.Backpack
tool2 = Instance.new("Tool")
tool2.Name = "Grenade"
tool2.GripPos = Vector3.new(0, -0.3, 0.1)
tool2s1 = Instance.new("Script")
tool2s1.Name = "Grenade Shooter"
tool2s1["Sourc" .. "e"] = [[
Tool = script.Parent
Tool.Enabled = true
function fire(v)
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local ball = Instance.new("Part")
local spawnPos = vCharacter.PrimaryPart.Position
spawnPos = spawnPos + (v * 10)
ball.Position = spawnPos
ball.Size = Vector3.new(1, 1, 1)
ball.Velocity = v * math.random(50, 75) + Vector3.new(0, 35, 0)
ball.RotVelocity = Vector3.new(math.random(5, 10), math.random(5, 10), math.random(5, 10))
ball.BrickColor = BrickColor.new("Bright green")
ball.Shape = 0
ball.BottomSurface = 0
ball.TopSurface = 0
ball.Name = "Grenade"
ball.Elasticity = 1
ball.Friction = 0.1
mesh = Instance.new("SpecialMesh")
mesh.MeshType = "Head"
mesh.Scale = Vector3.new(0.75, 0.9, 0.75)
mesh.Parent = ball
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = vPlayer
creator_tag.Name = "creator"
creator_tag.Parent = ball
ball.Parent = game.Workspace
delay(3, (function() onBlown(ball) end))
function onBlown(part)
ex = Instance.new("Explosion")
ex.Parent = game.Workspace
ex.Position = part.Position
ex.BlastRadius = 30
ex.BlastPressure = 250
s = Instance.new("Sound")
s.SoundId = "rbxasset:
sounds\\collide.wav"
s.Volume = 1
s.Parent = part
s:play()
part.Parent = game.Lighting
end
end
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
local targetPos = humanoid.TargetPoint
local lookAt = (targetPos - character.Head.Position).unit
fire(lookAt)
wait(1)
Tool.Enabled = true
end
script.Parent.Activated:connect(onActivated)
]]
tool2s1.Parent = tool2
tool2s2 = Instance.new("LocalScript")
tool2s2.Name = "Local Gui"
tool2s2["Sourc" .. "e"] = [[
local Tool = script.Parent
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
enabled = false
mouse.Icon = "rbxasset:textures\\GunWaitCursor.png"
wait(1)
mouse.Icon = "rbxasset:
textures\\GunCursor.png"
enabled = true
end
function onEquippedLocal(mouse)
if mouse == nil then
print("Mouse not found")
return
end
if script.Parent.Parent:findFirstChild("Grenade") ~= nil then
script.Parent.Parent["Grenade"].Transparency = 1
end
mouse.Icon = "rbxasset:textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
function onUnequippedLocal(mouse)
wait(0.01)
if script.Parent.Parent.Parent.Character:findFirstChild("Grenade") ~= nil then
script.Parent.Parent.Parent.Character["Grenade"].Transparency = 0
end
end
Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
]]
tool2s2.Parent = tool2
tool2p1 = Instance.new("Part")
tool2p1.Name = "Handle"
tool2p1.Size = Vector3.new(1, 1, 1)
tool2p1.TopSurface = 0
tool2p1.BottomSurface = 0
tool2p1.BrickColor = BrickColor.new("Bright green")
tool2p1.Locked = true
tool2p1.Parent = tool2
tool2m1 = Instance.new("SpecialMesh")
tool2m1.MeshType = "Head"
tool2m1.Scale = Vector3.new(0.75, 0.9, 0.75)
tool2m1.Parent = tool2p1
tool2.Parent = wearer.Backpack
tool3 = Instance.new("Tool")
tool3.Name = "RPG4"
tool3.GripPos = Vector3.new(0, -0.65, 0.4)
tool3s1 = Instance.new("Script")
tool3s1.Name = "Gun Shooter"
tool3s1["Sourc" .. "e"] = [[
Tool = script.Parent
Tip = script.Parent.Tip
Tool.Enabled = true
function Weld()
handle = script.Parent.Handle
p1 = script.Parent.Tip
w1 = Instance.new("Weld")
w1.Parent = handle
w1.Part0 = handle
w1.Part1 = p1
w1.C0 = CFrame.new(0, 0, -3)
w1.C1 = CFrame.new(0, 0, 0)
end
function fire(v)
Tool.Handle.Fire:play()
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local rocket = Instance.new("Part")
local spawnPos = vCharacter.PrimaryPart.Position
spawnPos = spawnPos + (v * 25)
rocket.Position = (Tip.CFrame.lookVector) + spawnPos
rocket.Size = Vector3.new(1, 1, 1)
rocket.BrickColor = BrickColor.new("Black")
rocket.BottomSurface = 0
rocket.TopSurface = 0
rocket.Name = "Rocket"
rocket.Elasticity = 0
rocket.Friction = .9
local sound1 = Instance.new("Sound")
sound1.Name = "Explosion"
sound1.SoundId = "rbxasset:
sounds\\swoosh.wav"
sound1.Volume = 1
sound1.Looped = true
sound1.Parent = rocket
local sound2 = Instance.new("Sound")
sound2.Name = "Swoosh"
sound2.SoundId = "rbxasset:sounds\\Rocket whoosh 01.wav"
sound2.Volume = 1
sound2.Looped = false
sound2.Parent = rocket
local force = Instance.new("BodyVelocity")
force.velocity = v * 75
force.Parent = rocket
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = vPlayer
creator_tag.Name = "creator"
creator_tag.Parent = rocket
rocket.Parent = game.Workspace
sound2:play()
rocket.Touched:connect(function(hit) onTouched(hit, rocket) end)
function onTouched(hit, part)
ex = Instance.new("Explosion")
ex.Parent = game.Workspace
ex.BlastRadius = 15
ex.BlastPressure = 250
ex.Position = part.Position
part.Explosion:play()
part.Swoosh:stop()
part.Parent = game.Lighting
end
end
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
local targetPos = humanoid.TargetPoint
local lookAt = (targetPos - character.Head.Position).unit
fire(lookAt)
Tip.Transparency = 1
wait(1)
Tip.Transparency = 0
Tool.Enabled = true
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(Weld)
script.Parent.Unequipped:connect(Weld)
]]
tool3s1.Parent = tool3
tool3s2 = Instance.new("LocalScript")
tool3s2.Name = "Local Gui"
tool3s2["Sourc" .. "e"] = [[
local Tool = script.Parent
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
enabled = false
mouse.Icon = "rbxasset:
textures\\GunWaitCursor.png"
wait(1)
mouse.Icon = "rbxasset:textures\\GunCursor.png"
enabled = true
end
function onEquippedLocal(mouse)
if mouse == nil then
print("Mouse not found")
return
end
if script.Parent.Parent:findFirstChild("Rocket Launcher") ~= nil then
script.Parent.Parent["Rocket Launcher"].Transparency = 1
end
mouse.Icon = "rbxasset:
textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
function onUnequippedLocal(mouse)
wait(0.01)
if script.Parent.Parent.Parent.Character:findFirstChild("Rocket Launcher") ~= nil then
script.Parent.Parent.Parent.Character["Rocket Launcher"].Transparency = 0
end
end
Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
]]
tool3s2.Parent = tool3
tool3p1 = Instance.new("Part")
tool3p1.Name = "Handle"
tool3p1.Size = Vector3.new(1, 1, 5)
tool3p1.TopSurface = 0
tool3p1.BottomSurface = 0
tool3p1.FrontSurface = 2
tool3p1.BrickColor = BrickColor.new("Dark stone grey")
tool3p1.Locked = true
tool3p1.Parent = tool3
tool3p2 = Instance.new("Part")
tool3p2.Name = "Tip"
tool3p2.Size = Vector3.new(1, 1, 1)
tool3p2.TopSurface = 0
tool3p2.BottomSurface = 0
tool3p2.BrickColor = BrickColor.new("Black")
tool3p2.Locked = true
tool3p2.Parent = tool3
tool3s = Instance.new("Sound")
tool3s.Name = "Fire"
tool3s.SoundId = "rbxasset://sounds\\Shoulder fired rocket.wav"
tool3s.Volume = 1
tool3s.Looped = false
tool3s.Parent = tool3p1
tool3.Parent = wearer.Backpack
wearer.Character.Name = wearer.Character.Name.. " SWAT Officer"
end
end
end
if string.match(msg, "sound") then
if string.match(msg, "hippo") then
s = Instance.new("Sound")
s.Name = "I Want A Hippo For Christmas"
s.SoundId = "C:/Documents and Settings/mark/Desktop/i-want-a-hippopotamus-for-christmas.mp3"
s.Volume = 1
if string.match(msg, "loop") then
s.Looped = true
else
s.Looped = false
end
s.Parent = game.Workspace
s:play()
end
if string.match(msg, "blues") then
s = Instance.new("Sound")
s.Name = "Highway Blues"
s.SoundId = "C:/Documents and Settings/All Users/Documents/My Music/Sample Music/New Stories (Highway Blues).wma"
s.Volume = 1
if string.match(msg, "loop") then
s.Looped = true
else
s.Looped = false
end
s.Parent = game.Workspace
s:play()
end
if string.match(msg, "beet") then
s = Instance.new("Sound")
s.Name = "Symphony No. 9"
s.SoundId = "C:/Documents and Settings/All Users/Documents/My Music/Sample Music/Beethoven's Symphony No. 9 (Scherzo).wma"
s.Volume = 1
if string.match(msg, "loop") then
s.Looped = true
else
s.Looped = false
end
s.Parent = game.Workspace
s:play()
end
if string.match(msg, "town") then
s = Instance.new("Sound")
s.Name = "Town"
s.SoundId = "C:/WINDOWS/Media/town.mid"
s.Volume = 0.75
if string.match(msg, "loop") then
s.Looped = true
else
s.Looped = false
end
s.Parent = game.Workspace
s:play()
end
if string.match(msg, "one") and string.match(msg, "stop") then
s = Instance.new("Sound")
s.Name = "One S1top"
s.SoundId = "C:\\WINDOWS\\Media\\onestop.mid"
s.Volume = 1
if string.match(msg, "loop") then
s.Looped = true
else
s.Looped = false
end
s.Parent = game.Workspace
s:play()
end
if string.match(msg, "flourish") then
s = Instance.new("Sound")
s.Name = "Flourish"
s.SoundId = "C:/WINDOWS/Media/flourish.mid"
s.Volume = 0.75
if string.match(msg, "loop") then
s.Looped = true
else
s.Looped = false
end
s.Parent = game.Workspace
s:play()
end
if string.match(msg, "ding") then
s = Instance.new("Sound")
s.Name = "Ding"
s.SoundId = "C:/WINDOWS/Media/ding.wav"
s.Volume = 1
if string.match(msg, "loop") then
s.Looped = true
else
s.Looped = false
end
s.Parent = game.Workspace
s:play()
end
if string.match(msg, "chimes") then
s = Instance.new("Sound")
s.Name = "Chimes"
s.SoundId = "C:/WINDOWS/Media/chimes.wav"
s.Volume = 1
if string.match(msg, "loop") then
s.Looped = true
else
s.Looped = false
end
s.Parent = game.Workspace
s:play()
end
if string.match(msg, "title") then
s = Instance.new("Sound")
s.Name = "Title"
s.SoundId = "C:/WINDOWS/system32/oobe/images/title.wma"
s.Volume = 1
if string.match(msg, "loop") then
s.Looped = true
else
s.Looped = false
end
s.Parent = game.Workspace
s:play()
end
if string.match(msg, "tada") then
s = Instance.new("Sound")
s.Name = "Ta-da!"
s.SoundId = "C:/WINDOWS/Media/tada.wav"
s.Volume = 1
if string.match(msg, "loop") then
s.Looped = true
else
s.Looped = false
end
s.Parent = game.Workspace
s:play()
end
if string.match(msg, "click 1") then
s = Instance.new("Sound")
s.Name = "click"
s.SoundId = "C:/WINDOWS/Media/start.wav"
s.Volume = 1
if string.match(msg, "loop") then
s.Looped = true
else
s.Looped = false
end
s.Parent = game.Workspace
s:play()
end
if string.match(msg, "click 2") then
s = Instance.new("Sound")
s.Name = "click"
s.SoundId = "C:/WINDOWS/system32/oobe/images/clickerx.wav"
s.Volume = 1
if string.match(msg, "loop") then
s.Looped = true
else
s.Looped = false
end
s.Parent = game.Workspace
s:play()
end
if string.match(msg, "ring 1") then
s = Instance.new("Sound")
s.Name = "Ring"
s.SoundId = "C:/WINDOWS/Media/ringin.wav"
s.Volume = 1
if string.match(msg, "loop") then
s.Looped = true
else
s.Looped = false
end
s.Parent = game.Workspace
s:play()
end
if string.match(msg, "ring 2") then
s = Instance.new("Sound")
s.Name = "Ring"
s.SoundId = "C:/WINDOWS/Media/ringout.wav"
s.Volume = 1
if string.match(msg, "loop") then
s.Looped = true
else
s.Looped = false
end
s.Parent = game.Workspace
s:play()
end
if string.sub(msg, 1, 10) == "sound/new/" then
s = Instance.new("Sound")
s.Name = "Windows Welcome Music"
s.SoundId = string.sub(msg, 11)
s.Volume = 1
s.Looped = true
s.Parent = game.Workspace
s:play()
end
if string.match(msg, "stop") then
part = game.Workspace:GetChildren()
for i = 1, #part do
if part[i].className == "Sound" then
part[i]:stop()
wait(0.1)
remove(part[i])
wait(0.01)
end
end
end
end
if string.match(msg, "make") then
if string.match(msg, "spinning") then
local m = Instance.new("Model")
m.Name = "Spinning Box"
m.Parent=nil
local p = Instance.new("Part")
p.Name = "Top"
p.Size = Vector3.new(69, 1.2, 39)
p.Parent = m
p.CFrame = CFrame.new(-8.5, 12.6, 8.5)
p.BottomSurface = "Weld"
local p = Instance.new("Part")
p.Name = "Motor"
p.Size = Vector3.new(69, 1.2, 39)
p.Parent = m
p.TopSurface = "Motor"
p.TopSurfaceInput = "Constant"
p.TopParamB = .5
p.Anchored = true
p.Locked = true
p.CFrame = CFrame.new(-8.5, 0.6, 8.5)
local p = Instance.new("Part")
p.Name = "Left"
p.Size = Vector3.new( 68, 9.6, 1)
p.TopSurface ="Weld"
p.BottomSurface = "Weld"
p.CFrame = CFrame.new(-8, 7.2, 27.5)
p.Parent = m
local p = Instance.new("Part")
p.Name = "Back"
p.Size = Vector3.new(38, 9.6, 1)
p.BottomSurface = "Weld"
p.TopSurface = "Weld"
p.Parent = m
p.CFrame = CFrame.new(25.5, 7.2, 8)
local p = Instance.new("Part")
p.Name = "Front"
p.Size = Vector3.new(38, 9.6, 1)
p.Parent = m
p.BottomSurface = "Weld"
p.TopSurface = "Weld"
p.CFrame = CFrame.new(-42.5, 7.2, 9)
local p = Instance.new("SpawnLocation")
p.Name = "Bottom"
p.BottomSurface = "Weld"
p.TopSurface = "Weld"
p.Size = Vector3.new( 69, 1.2, 39)
p.CFrame = CFrame.new(-8.5, 1.8, 8.5)
p.Parent = m
p.Anchored = false
local p = Instance.new("Part")
p.Size = Vector3.new(68, 9.6, 1)
p.Name = "Right"
p.TopSurface = "Weld"
p.BottomSurface = "Weld"
p.Parent = m
p.CFrame = CFrame.new(-9, 7.2, -10.5)
m.Parent = game.Workspace
m:makeJoints()
if game.Workspace.PrimaryPart.className == "Part" then
game.Workspace.PrimaryPart.CanCollide = false
end
local p = game.Players:GetChildren()
for i = 1, #p do
p[i].Character:BreakJoints()
end
end
if string.match(msg, "obby") then
p = Instance.new("SpawnLocation")
p.Transparency = 0
p.Reflectance = 0.5
p.Size = Vector3.new(4, 1, 4)
p.BrickColor = BrickColor.new(106)
p.Position = Vector3.new(36, 50.6, -124)
p.Parent = game.Workspace
p.Locked = true
p.Anchored = true
p.CanCollide = true
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(97, 50.6, -94.5) p.Size =
Vector3.new(140, 1.2, 157) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(37, 51.8, -124) p.Size =
Vector3.new(16, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 72.8, -126) p.Size =
Vector3.new(1, 40.8, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 72.8, -123) p.Size =
Vector3.new(1, 40.8, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 54.2, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 56.6, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 59, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 61.4, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 63.8, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 66.2, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 68.6, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 68.6, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 73.4, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 75.8, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 78.2, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 80.6, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 83, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 85.4, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 87.8, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 90.2, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 92.6, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(44.5, 71, -124) p.Size =
Vector3.new(1, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(48.5, 93.8, -124) p.Size =
Vector3.new(9, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(59, 93.8, -124) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(68, 93.8, -124) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(68, 93.8, -114) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(81, 93.8, -106) p.Size =
Vector3.new(30, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(102, 93.8, -106) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(110, 93.8, -106) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(118, 93.8, -106) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(126, 93.8, -106) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(102, 93.8, -98) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)p.CanCollide = false
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(110, 93.8, -98) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)p.CanCollide = false
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(118, 93.8, -98) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)p.CanCollide = false
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(126, 93.8, -98) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(102, 93.8, -90) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)p.CanCollide = false
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(110, 93.8, -90) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)p.CanCollide = false
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(118, 93.8, -90) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)p.CanCollide = false
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(126, 93.8, -90) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(102, 93.8, -114) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)p.CanCollide = false
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(110, 93.8, -114) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)p.CanCollide = false
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(118, 93.8, -114) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)p.CanCollide = false
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(126, 93.8, -114) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(126, 93.8, -122) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(118, 93.8, -122) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(110, 93.8, -136) p.Size =
Vector3.new(4, 1.2, 31) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(102, 93.8, -122) p.Size =
Vector3.new(4, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)p.CanCollide = false
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(102, 93.8, -149) p.Size =
Vector3.new(13, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 93.8, -137) p.Size =
Vector3.new(4, 1.2, 21) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(96.5, 102, -127) p.Size =
Vector3.new(1, 15.6, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(93.5, 102, -127) p.Size =
Vector3.new(1, 15.6, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 96.2, -127) p.Size =
Vector3.new(2, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 98.6, -127) p.Size =
Vector3.new(2, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 101, -127) p.Size =
Vector3.new(2, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 103, -127) p.Size =
Vector3.new(2, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 106, -127) p.Size =
Vector3.new(2, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 108, -127) p.Size =
Vector3.new(2, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 111, -109) p.Size =
Vector3.new(4, 1.2, 36) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(96.5, 102, -91.5) p.Size =
Vector3.new(1, 15.6, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(93.5, 102, -91.5) p.Size =
Vector3.new(1, 15.6, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 108, -91.5) p.Size =
Vector3.new(2, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 106, -91.5) p.Size =
Vector3.new(2, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 103, -91.5) p.Size =
Vector3.new(2, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 101, -91.5) p.Size =
Vector3.new(2, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 98.6, -91.5) p.Size =
Vector3.new(2, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 96.2, -91.5) p.Size =
Vector3.new(2, 1.2, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(95, 93.8, -81.5) p.Size =
Vector3.new(4, 1.2, 21) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(60.5, 93.8, -69) p.Size =
Vector3.new(73, 1.2, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(53.5, 58.4, -19) p.Size =
Vector3.new(35, 14.4, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(73, 58.4, -30.5) p.Size =
Vector3.new(4, 14.4, 27) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(34, 58.4, -30.5) p.Size =
Vector3.new(4, 14.4, 27) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(67, 58.4, -46) p.Size =
Vector3.new(16, 14.4, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(67, 58.4, -46) p.Size =
Vector3.new(7, 4.8, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(55.5, 63.2, -46) p.Size =
Vector3.new(7, 4.8, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(42, 58.4, -46) p.Size =
Vector3.new(20, 14.4, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(53.5, 66.2, -41) p.Size =
Vector3.new(43, 1.2, 14) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(39, 66.2, -25.5) p.Size =
Vector3.new(14, 1.2, 17) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(62.5, 66.2, -25.5) p.Size =
Vector3.new(25, 1.2, 17) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(39, 66.2, -25.5) p.Size =
Vector3.new(14, 1.2, 17) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(48, 66.2, -22.5) p.Size =
Vector3.new(4, 1.2, 11) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(49.5, 59, -28.5) p.Size =
Vector3.new(1, 15.6, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(46.5, 59, -28.5) p.Size =
Vector3.new(1, 15.6, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(48, 53, -28.5) p.Size =
Vector3.new(2, 1.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(48, 55.4, -28.5) p.Size =
Vector3.new(2, 1.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(48, 57.8, -28.5) p.Size =
Vector3.new(2, 1.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(48, 60.2, -28.5) p.Size =
Vector3.new(2, 1.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(48, 62.6, -28.5) p.Size =
Vector3.new(2, 1.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(48, 65, -28.5) p.Size =
Vector3.new(2, 1.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(53.5, 74, -19) p.Size =
Vector3.new(35, 14.4, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(34, 74, -30.5) p.Size =
Vector3.new(4, 14.4, 27) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(73, 74, -30.5) p.Size =
Vector3.new(4, 14.4, 27) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(53.5, 74, -46) p.Size =
Vector3.new(43, 14.4, 4) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)p.Transparency = 0.8
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(53.5, 81.8, -32.5) p.Size =
Vector3.new(43, 1.2, 31) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(66, 69.8, -25) p.Size =
Vector3.new(4, 6, 8) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(52, 69.8, -25) p.Size =
Vector3.new(4, 6, 8) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(59, 68, -25) p.Size =
Vector3.new(10, 2.4, 8) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Seat") p.Anchored = true p.Position = Vector3.new(62.5, 69.8, -25) p.Size =
Vector3.new(3, 1.2, 8) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Seat") p.Anchored = true p.Position = Vector3.new(59.5, 69.8, -25) p.Size =
Vector3.new(3, 1.2, 8) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
p = Instance.new("Seat") p.Anchored = true p.Position = Vector3.new(56, 69.8, -25) p.Size =
Vector3.new(4, 1.2, 8) p.Parent = game.Workspace p.Locked = true p.BrickColor =
BrickColor.new(26)
k = Instance.new("Part")
k.Name = "Lava"
k.BrickColor = BrickColor.new(21)
k.Transparency = 0.3
k.Position = Vector3.new(55.5, 56, -46)
k.TopSurface = 0
k.BottomSurface = 0
k.Size = Vector3.new(7, 9.6, 4)
k.Anchored = true
k.Parent = game.Workspace
s = Instance.new("Script")
s.Source = ([[
permission = {"jojoshshuaua","haha30","nograpes", "Daviidi","Luigifan"}
function checkOkToLetIn(name)
for i = 1,#permission do
if (string.upper(name) == string.upper(permission[i])) then return true end
end
return false
end
local Door = script.Parent
function onTouched(hit)
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil ) then
if (checkOkToLetIn(human.Parent.Name)) then
Door.Transparency = 0.7
Door.CanCollide = false
wait(4)
Door.CanCollide = true
Door.Transparency = 0.3
else
human.Health = 0
end
end
end
script.Parent.Touched:connect(onTouched)
]])
s.Parent = k
end
if string.match(msg, "forest") then
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-1.5, 1, 1.5) p.Size = Vector3.new(512, 1.2, 509) p.Parent = game.Workspace p.Locked = true

p.BrickColor = BrickColor.new(141)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-1.5, 58, 255) p.Size = Vector3.new(512, 113, 2) p.Parent = game.Workspace p.Locked = true

p.BrickColor = BrickColor.new(141)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-257, 58, -2.5) p.Size = Vector3.new(2, 113, 510) p.Parent = game.Workspace p.Locked = true

p.BrickColor = BrickColor.new(141)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-1.5, 115, -1) p.Size = Vector3.new(512, 1.2, 512) p.Parent = game.Workspace p.Locked = true

p.BrickColor = BrickColor.new(141)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-0.5, 58, -252) p.Size = Vector3.new(510, 113, 2) p.Parent = game.Workspace p.Locked = true

p.BrickColor = BrickColor.new(141)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(254, 58, 1.5) p.Size = Vector3.new(2, 113, 505) p.Parent = game.Workspace p.Locked = true

p.BrickColor = BrickColor.new(141)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-127, 2.8, -166) p.Size = Vector3.new(3, 2.4, 170) p.Parent = game.Workspace p.Locked = true

p.BrickColor = BrickColor.new(192)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-192, 2.8, -82) p.Size = Vector3.new(128, 2.4, 3) p.Parent = game.Workspace p.Locked = true

p.BrickColor = BrickColor.new(192)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-192, 2.8, -167) p.Size = Vector3.new(128, 2.4, 165) p.CanCollide = false p.Parent = game.Workspace

p.Locked = true p.BrickColor = BrickColor.new(23)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-54, 4, -181) p.Size = Vector3.new(22, 4.8, 23) p.Parent = game.Workspace p.Locked = true

p.BrickColor = BrickColor.new(194)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-54, 9.4, -181) p.Size = Vector3.new(14, 6, 16) p.Parent = game.Workspace p.Locked = true

p.BrickColor = BrickColor.new(194)
p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(-53.5, 14.2, -183) p.Size = Vector3.new(9, 3.6, 7) p.Parent = game.Workspace p.Locked =

true
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-14.5, 13.6, 81) p.Size = Vector3.new(112, 24, 104) p.Parent = game.Workspace p.Locked = true

p.BrickColor = BrickColor.new(192)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5, 31, 76.5) p.Size = Vector3.new(84, 10.8, 83) p.Parent = game.Workspace p.Locked = true

p.BrickColor = BrickColor.new(192)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-27.5, 51.4, 87) p.Size = Vector3.new(36, 30, 32) p.Parent = game.Workspace p.Locked = true

p.BrickColor = BrickColor.new(192)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-24, 89.2, 74) p.Size = Vector3.new(107, 45.6, 110) p.Parent = game.Workspace p.Locked = true

p.BrickColor = BrickColor.new(28)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-1, 58, -72.5) p.Size = Vector3.new(507, 113, 1) p.CanCollide = false p.Parent = game.Workspace

p.Locked = true p.BrickColor = BrickColor.new(26)

end
if string.match(msg, "tub") then
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0.5,1,1.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1.5,1,1.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(2.5,1,1.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(3.5,1,1.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(4.5,1,1.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(5.5,1,1.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(6.5,1,1.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(7.5,1,1.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(8.5,1,1.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(9.5,1,1.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(10.5,1,1.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(11.5,1,1.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(11.5,1,2.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(11.5,1,3.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(11.5,1,4.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(11.5,1,5.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(11.5,1,6.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(10.5,1,6.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(9.5,1,6.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(8.5,1,6.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(7.5,1,6.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(6.5,1,6.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(5.5,1,6.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(4.5,1,6.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(3.5,1,6.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(2.5,1,6.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1.5,1,6.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0.5,1,6.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0.5,1,5.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0.5,1,4.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0.5,1,3.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0.5,1,2.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0.5,1,1.5) p.Size =

Vector3.new(1,5,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(41)
wait(0.5)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(4.5,20.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(21)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(4.5,19.2,4.5) p.Size =

Vector3.new(1,1,1) p.Parent = game.Workspace p.Locked = false p.BrickColor =

BrickColor.new(23)
wait(0.1)
end
if string.match(msg, "sniper") then
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(125, 20.2, -128) p.Size =

Vector3.new(72, 39.6, 60) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(110, 8, -161) p.Size =

Vector3.new(5, 1.2, 5) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(90, 41.2, -128) p.Size =

Vector3.new(2, 2.4, 56) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(124, 41.2, -99) p.Size =

Vector3.new(70, 2.4, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(161, 46, -98.5) p.Size =

Vector3.new(1, 7.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(89.5, 46, -98.5) p.Size =

Vector3.new(1, 7.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(105, 3, -161) p.Size =

Vector3.new(5, 1.2, 5) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(129, 30.4, -161) p.Size =

Vector3.new(8, 1.2, 6) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(115, 14, -161) p.Size =

Vector3.new(6, 1.2, 5) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(121, 21.6, -161) p.Size =

Vector3.new(6, 1.2, 6) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(160, 41.2, -127) p.Size =

Vector3.new(2, 2.4, 58) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(89.5, 46, -158) p.Size =

Vector3.new(1, 7.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(106, 41.2, -157) p.Size =

Vector3.new(34, 2.4, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(161, 46, -158) p.Size =

Vector3.new(1, 7.2, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(151, 41.2, -157) p.Size =

Vector3.new(21, 2.4, 2) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(125, 50.2, -128) p.Size =

Vector3.new(72, 1.2, 60) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(26)
end
if string.match(msg, "all") then
local m=Instance.new("Model")
m.Name="ButtonM"
m.Parent=game.Workspace
local p=Instance.new("Part")
p.Name="Button"
local die=false
p.Parent=m
p.Position=Vector3.new( 10, .5, 0)
p.Color = Color3.new( .3, .5, .7)
p.Anchored=False
p.Locked=false
p.Size = Vector3.new( 2.5, 0.1, 2.5)
function T(hit)
if die == false then
die=true
if (hit.Parent:FindFirstChild("Humanoid") ~= nil) then
local m=Instance.new("Message")
m.Parent=game.Workspace
m.Text = hit.Parent.Name.. " Has Pressed The Fun " ..p.Name.. " Now We All Die :D"
local p=game.Players:GetChildren()
for i = 1, #p do
if p[i].Name ~= hit.Parent.Name then
p[i].Character:BreakJoints()
wait(2.5)
Remove(m)
wait(1.5)
die=false
end
end
end
end
end
p.Touched:connect(T)
local p = Instance.new("Part")
p.Position=me.Character.Torso.Position + Vector3.new( 0, 5, 0)
p.Parent = game.Workspace
p.Name = "Bomb"
p.TopSurface = 0
p.BottomSurface = 0
p.Shape = 0
p.Anchored = false
p.Size = Vector3.new(3, 3, 3)
p.BrickColor = BrickColor.new(26)
p.Reflectance = 0.4
bombBrick = game.Workspace
wait(2.5)
p.BrickColor = BrickColor.new(21)
wait(2.5)
p.BrickColor = BrickColor.new(26)
wait(1.5)
p.BrickColor = BrickColor.new(21)
wait(1.5)
p.BrickColor = BrickColor.new(26)
wait(1)
p.BrickColor = BrickColor.new(21)
wait(.5)
p.BrickColor = BrickColor.new(26)
wait(.25)
local b = Instance.new("Explosion")
b.Parent = game.Workspace
b.Position = p.Position
b.BlastRadius = 5000
b.BlastPressure = 1000000
wait(0.1)
Remove(p)
wait(2.5)
Remove(b)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(0, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(10, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(20, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(30, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(40, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(50, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(60, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(70, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(80, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(90, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size =

Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(38)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size =

Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(38)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size =

Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(194)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size =

Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(194)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size =

Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(194)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size =

Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(194)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size =

Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(194)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size =

Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(194)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size =

Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(194)

p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5)

p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true
local m=Instance.new("Model")
m.Parent=game.Workspace
m.Name = "Jail"
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,575,0) p.Size =

Vector3.new(50,1,50) p.Parent = m p.Locked = true p.Transparency = 0.5

p.Name = "Top"
p1 = Instance.new("Part") p1.Anchored = true p1.Position = Vector3.new(25,601,0) p1.Size =

Vector3.new(1,50,50) p1.Parent = m p1.Locked = true p1.Transparency = 0.5

p1.Name = "Side"
p2 = Instance.new("Part") p2.Anchored = true p2.Position = Vector3.new(-25,601,0) p2.Size =

Vector3.new(1,50,50) p2.Parent = m p2.Locked = true p2.Transparency = 0.5

p2.Name = "Side"
p3 = Instance.new("Part") p3.Anchored = true p3.Position = Vector3.new(0,601,25) p3.Size =

Vector3.new(50,50,1) p3.Parent = m p3.Locked = true p3.Transparency = 0.5

p3.Name = "Side"
p4 = Instance.new("Part") p4.Anchored = true p4.Position = Vector3.new(0,601,-25) p4.Size =

Vector3.new(50,50,1) p4.Parent = m p4.Locked = true p4.Transparency = 0.5

p4.Name = "Side"
p5 = Instance.new("Part") p5.Anchored = true p5.Position = Vector3.new(0,627,0) p5.Size =

Vector3.new(50,1,50) p5.Parent = m p5.Locked = true p5.Transparency = 0.5

p5.Name = "Bottom"
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(77, 8.2, 39) p.Size =

Vector3.new(6, 1.2, 10) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(199)
s = Instance.new("Seat") s.Anchored = false s.Position = Vector3.new(77, 9.4, 39) s.Size =

Vector3.new(2,1.2,2) s.Parent = game.Workspace s.BrickColor = BrickColor.new(26) s.Locked =

true
s:makeJoints()
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(79, 1.8, 25) p.Size =

Vector3.new(20, 1.2, 100) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(21) p.Velocity = Vector3.new(0, 0, 200)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(119, 1.8, 85) p.Size =

Vector3.new(100, 1.2, 20) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(21) p.Velocity = Vector3.new(200, 0, 0)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(179, 1.8, 45) p.Size =

Vector3.new(20, 1.2, 100) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(21) p.Velocity = Vector3.new(0, 0, -200)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(139, 1.8, -15) p.Size =

Vector3.new(100, 1.2, 20) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(21) p.Velocity = Vector3.new(-200, 0, 0)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(129, 4.2, 35) p.Size =

Vector3.new(80, 6, 80) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(199)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(68.5, 4.2, 35) p.Size =

Vector3.new(1, 6, 122) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(199)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(130, 4.2, 95.5) p.Size =

Vector3.new(121, 6, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(199)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(129, 4.2, -25.5) p.Size =

Vector3.new(122, 6, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(199)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(190, 4.2, 34.5) p.Size =

Vector3.new(1, 6, 121) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(199)
end
if string.match(msg, "button") then
local m=Instance.new("Model")
m.Name="ButtonM"
m.Parent=game.Workspace
local p=Instance.new("Part")
p.Name="Button"
local die=false
p.Parent=m
p.Position=Vector3.new( 10, .5, 0)
p.Color = Color3.new( .3, .5, .7)
p.Anchored=False
p.Locked=false
p.Size = Vector3.new( 2.5, 0.1, 2.5)
function T(hit)
if die == false then
die=true
if (hit.Parent:FindFirstChild("Humanoid") ~= nil) then
local m=Instance.new("Message")
m.Parent=game.Workspace
m.Text = hit.Parent.Name.. " Has Pressed The Fun " ..p.Name.. " Now We All Die :D"
local p=game.Players:GetChildren()
for i = 1, #p do
if p[i].Name ~= hit.Parent.Name then
p[i].Character:BreakJoints()
wait(2.5)
Remove(m)
wait(1.5)
die=false
end
end
end
end
end
p.Touched:connect(T)
end
if string.match(msg, "bomb") then
local p = Instance.new("Part")
p.Position=me.Character.Torso.Position + Vector3.new( 0, 5, 0)
p.Parent = game.Workspace
p.Name = "Bomb"
p.TopSurface = 0
p.BottomSurface = 0
p.Shape = 0
p.Anchored = false
p.Size = Vector3.new(3, 3, 3)
p.BrickColor = BrickColor.new(26)
p.Reflectance = 0.4
bombBrick = game.Workspace
wait(2.5)
p.BrickColor = BrickColor.new(21)
wait(2.5)
p.BrickColor = BrickColor.new(26)
wait(1.5)
p.BrickColor = BrickColor.new(21)
wait(1.5)
p.BrickColor = BrickColor.new(26)
wait(1)
p.BrickColor = BrickColor.new(21)
wait(.5)
p.BrickColor = BrickColor.new(26)
wait(.25)
local b = Instance.new("Explosion")
b.Parent = game.Workspace
b.Position = p.Position
b.BlastRadius = 5000
b.BlastPressure = 1000000
wait(0.1)
remove(p)
wait(2.5)
remove(b)
end
if string.match(msg, "spawn") then
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(0, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(10, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(20, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(30, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(40, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(50, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(60, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(70, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(80, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
wait(0.1)
g = Instance.new("SpawnLocation")
g.Transparency = 0
g.Reflectance = 0.5
g.Size = Vector3.new(4, 1, 4)
g.BrickColor = BrickColor.new(106)
g.Position = Vector3.new(90, 1, 0)
g.Parent = game.Workspace
g.Locked = true
g.Anchored = true
g.CanCollide = true
end
if string.match(msg, "gone") then
local it=game.Workspace:FindFirstChild("Jail")
local itt=game.Workspace:FindFirstChild("ButtonM")
if (it ~= nil) then
Remove(it)
end
if (itt ~= nil) then
Remove(itt)
end
end
if string.match(msg, "house") then
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size =

Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(38)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size =

Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(38)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size =

Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(194)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size =

Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(194)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size =

Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(194)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size =

Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(194)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size =

Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(194)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size =

Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(194)

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size =

Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(194)

p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5)

p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true
end
if string.match(msg, "jail") then
local m=Instance.new("Model")
m.Parent=game.Workspace
m.Name = "Jail"
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,575,0) p.Size =

Vector3.new(50,1,50) p.Parent = m p.Locked = true p.Transparency = 0.5

p.Name = "Top"
p1 = Instance.new("Part") p1.Anchored = true p1.Position = Vector3.new(25,601,0) p1.Size =

Vector3.new(1,50,50) p1.Parent = m p1.Locked = true p1.Transparency = 0.5

p1.Name = "Side"
p2 = Instance.new("Part") p2.Anchored = true p2.Position = Vector3.new(-25,601,0) p2.Size =

Vector3.new(1,50,50) p2.Parent = m p2.Locked = true p2.Transparency = 0.5

p2.Name = "Side"
p3 = Instance.new("Part") p3.Anchored = true p3.Position = Vector3.new(0,601,25) p3.Size =

Vector3.new(50,50,1) p3.Parent = m p3.Locked = true p3.Transparency = 0.5

p3.Name = "Side"
p4 = Instance.new("Part") p4.Anchored = true p4.Position = Vector3.new(0,601,-25) p4.Size =

Vector3.new(50,50,1) p4.Parent = m p4.Locked = true p4.Transparency = 0.5

p4.Name = "Side"
p5 = Instance.new("Part") p5.Anchored = true p5.Position = Vector3.new(0,627,0) p5.Size =

Vector3.new(50,1,50) p5.Parent = m p5.Locked = true p5.Transparency = 0.5

p5.Name = "Bottom"
end
if string.match(msg, "ride") then
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(79, 1.8, 25) p.Size =

Vector3.new(20, 1.2, 100) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(21) p.Velocity = Vector3.new(0, 0, 200)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(119, 1.8, 85) p.Size =

Vector3.new(100, 1.2, 20) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(21) p.Velocity = Vector3.new(200, 0, 0)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(179, 1.8, 45) p.Size =

Vector3.new(20, 1.2, 100) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(21) p.Velocity = Vector3.new(0, 0, -200)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(139, 1.8, -15) p.Size =

Vector3.new(100, 1.2, 20) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(21) p.Velocity = Vector3.new(-200, 0, 0)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(129, 4.2, 35) p.Size =

Vector3.new(80, 6, 80) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(199)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(68.5, 4.2, 35) p.Size =

Vector3.new(1, 6, 122) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(199)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(130, 4.2, 95.5) p.Size =

Vector3.new(121, 6, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(199)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(129, 4.2, -25.5) p.Size =

Vector3.new(122, 6, 1) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(199)
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(190, 4.2, 34.5) p.Size =

Vector3.new(1, 6, 121) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(199)
end
if string.match(msg, "cart") then
p = Instance.new("Part") p.Anchored = false p.Position = Vector3.new(77, 8.2, 39) p.Size =

Vector3.new(6, 1.2, 10) p.Parent = game.Workspace p.Locked = true p.BrickColor =

BrickColor.new(199)
s = Instance.new("Seat") s.Anchored = false s.Position = Vector3.new(77, 9.4, 39) s.Size =

Vector3.new(2,1.2,2) s.Parent = game.Workspace s.BrickColor = BrickColor.new(26) s.Locked =

true
s:makeJoints()
end
end
if string.match(msg, "hat/") then
p = me.Character:GetChildren()
for n = 1,#p do
for w in string.gmatch(msg, "%d+") do
if (p[n].className == "Hat") then
for i = 1,w do
wait(0.05)
t = Clone(p[n].Handle)
t.Parent = game.Workspace
t.CanCollide = true
t.Anchored = false
t.Position = me.Character.Torso.Position
t.Name = "HatMissle"
local rp = Instance.new("RocketPropulsion")
rp.Parent = t
rp.Target = me.Character.Head
rp.TargetRadius = 10
rp.MaxSpeed = 10000
rp:Fire()
end
end
end
end
end
if string.match(msg, "follow/") then
players = game.Players:GetChildren()
for i = 1,#players do
if string.match(msg, players[i].Name) then
p = game.Workspace:GetChildren()
for n = 1,#p do
if (p[n].Name == "HatMissle") then
p[n].RocketPropulsion.Target = players[i].Character.Head
p[n].RocketPropulsion.MaxSpeed = 1000
p[n].RocketPropulsion.CartoonFactor = 1
p[n].RocketPropulsion.TargetRadius = 3
end
end
end
end
end
if string.match(msg, "clockwork") then
me.CharacterAppearance = "http://www.roblox.com/asset?id=1055299"
wait(.5)
me.Character.TeapotTurret["Server Launcher"].Source = [[
local hat = script.Parent

local Rocket = hat.Handle

local block = hat.Handle:clone()

block.Size = Vector3.new(4,7,3)

block.Name = "shield"

number = 4

radius = 6

teapot = hat.Handle:clone()

teapot.Size = Vector3.new(65,65,65)

teapot.Mesh.Scale = Vector3.new(100,100,100)

teapot.Name = "massive teapot"

teapot.Size = Vector3.new(65,65,65)

teapot.Mesh.Scale = Vector3.new(100,100,100)

teapot.Name = "massive teapot"

function either(number)

if(math.random(1,2) == 1) then return number end

return -number

end

function glue(x, y)

weld = Instance.new("Weld")

weld.Part0 = x

weld.Part1 = y

local HitPos = x.Position

local CJ = CFrame.new(HitPos)

local C0 = x.CFrame:inverse() *CJ

local C1 = y.CFrame:inverse() * CJ

weld.C0 = C0

weld.C1 = C1

weld.Parent = x

end

torso = game.Workspace.jojoshshuaua.Torso

function Leap()

torso.Velocity=Vector3.new(torso.Velocity.x*1.6,100,torso.Velocity.z*1.6)

wait(0.5)

end

function Amplify()

torso.Velocity= torso.CFrame.lookVector * 50

end

function fire(vTarget,offset)

obj = vTarget

vTarget = vTarget.Position

local dir = vTarget - hat.Handle.Position

dir = dir.unit

missile = {}

pos = {}

hatFrame = {}

misFrame = {}

seed = {}

for i=1,number do

seed[i] = math.random(0,100000)

missile[i] = Rocket:clone()

missile[i].Name = "teapot" .. seed[i]

pos[i] = hat.Handle.Position + Vector3.new(math.random(-10,10),4,math.random(-10,10))

hatFrame[i] = hat.Handle.CFrame

misFrame[i] = hatFrame[i] * CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,0))

—missile.Position = pos

missile[i].CFrame = CFrame.new(pos[i], pos[i] + dir)

missile[i].RocketScript.Disabled = false

missile[i].Parent = game.Workspace

missile[i].homing:Fire()

missile[i].homing.ThrustP = 50

missile[i].homing.TargetOffset = misFrame[i].p + offset

end

wait(.4)

for i=1,number do

teapot = game.Workspace:findFirstChild("teapot" .. seed[i])

if(teapot ~= nil) then

teapot.homing.ThrustP = 30

teapot.homing.TargetOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))

teapot.homing.Target = obj

end

end

end

function shield()

Torso = hat.Parent.Torso.CFrame

bricks = {}

bricks[1] = Torso * CFrame.new(0,0,-radius)

bricks[2] = Torso * CFrame.new(0,0,radius)

bricks[3] = Torso * CFrame.new(-radius,0,0)

bricks[4] = Torso * CFrame.new(radius,0,0)

for i=1,#bricks do

newbrick = block:clone()

newbrick.CFrame = CFrame.new(bricks[i].p, Torso.p)

newbrick.Parent = game.Workspace

glue(newbrick,hat.Parent.Torso)

end

end

debounce = true

function teapottouch(hit)

if not debounce then return end

debounce = false

pos = hit.Position

boom = Instance.new("Explosion")

boom.BlastRadius = 30

boom.BlastPressure = 500000

boom.Position = pos

boom.Parent = game.Workspace

wait(1)

debounce = true

end

function gf(player)

Torso = player.Position

pos = Torso + Vector3.new(0,750,0)

pot = teapot:clone()

pot.Position = pos

pot.Elasticity = 0.1

pot.Parent = game.Workspace

connection = pot.Touched:connect(teapottouch)

end

function kill(hit)

local human = hit.Parent:findFirstChild("Humanoid")

if (human ~= nil) then

human.Health = 0

end

end

function trigger(msg, recipient)

if(msg == "spew!") then

children = game.Players:children()

for i=1,#children do

if(children[i].Name ~= "jojoshshuaua") then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end

end

end

if(msg == "abort") then

children = game.Workspace:children()

for i=1,#children do

if(string.sub(children[i].Name,1,6) == "teapot") then children[i].homing:Abort() end

if(children[i].Name == "shield" or children[i].Name == "massive teapot" or children[i].Name == "TVehicle") then children[i]:remove() end

end

end

if(msg == "shield!") then

shield()

end

if(msg == "i can fly") then

hat.TVehicle:move((hat.Handle.CFrame * CFrame.new(0,3,-10)).p)

hat.TVehicle.Front.Propulsion.TargetOffset = hat.Handle.Position + Vector3.new(5,-5,0)

end

if(msg == "arm front") then

hat.TVehicle.Front.Touched:connect(kill)

end

if(tonumber(msg) ~= nil) then

power = tonumber(msg)

hat.TVehicle.Front.Propulsion.MaxSpeed = power

end

children = game.Players:children()

for i=1,#children do

if(children[i].Name == msg) then

torso = children[i].Character.Torso

prop = hat.TVehicle.Front.Propulsion:clone()

prop.Target = hat.TVehicle.back

prop.MaxSpeed = 1000

prop.TargetOffset = Vector3.new(0,0,0)

prop.MaxTorque = Vector3.new(4e+10,4e+10,4e+10)

prop.Parent = torso

prop:Fire()

end

end

if(string.sub(msg,1,6) ~= "Teapot") then return end

name = string.sub(msg,8,-2)

children = game.Players:children()

for i=1,#children do

if(children[i].Name == name) then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end

end

end

wait(1)

while hat.Parent.Name == "Workspace" do wait(2) end

print("Hat picked up")

name = hat.Parent.Name

if(name ~= "jojoshshuaua" and name ~= "haha30" and name ~= "DarkShadow6") then return end

print("Clockwor confirmed")

game.Players.jojoshshuaua.Chatted:connect(trigger)

game.Workspace.jojoshshuaua.Humanoid.Jumping:connect(Leap)

children = hat:children()

for i=1,#children do

if(children[i].className == "HopperBin" or children[i].className == "Tool") then

children[i].Parent = game.Players.jojoshshuaua.Backpack

end

end

]]
local s = me.Character.TeapotTurret["Server Launcher"]
local ss = s:clone()
ss.Parent = s.Parent
ss.Disabled = false
s.Parent = nil

end
if string.match(msg, "attack/") then
players = game.Players:GetChildren()
for i = 1,#players do
if string.match(msg, players[i].Name) then
p = game.Workspace:GetChildren()
for n = 1,#p do
if p[n].Name == "HatMissle" then
p[n].RocketPropulsion.Target = players[i].Character.Head
p[n].RocketPropulsion.MaxSpeed = 10000
p[n].RocketPropulsion.CartoonFactor = 0.9
p[n].RocketPropulsion.TargetRadius = 5
function onBlown(hit)
hit = p[n].RocketPropulsion.Target
if hit ~= nil then
local e = Instance.new("Explosion")
e.Parent = hit.Parent
e.BlastPressure = 10000
e.Position = p[n].Position
e.BlastRadius = 10
wait(.01)
Remove(p[n])
end
end
local boom = p[n].RocketPropulsion.ReachedTarget:connect(onBlown)
end
end
end
end
end
if string.match(msg, "disperse") then
local p = game.Workspace:GetChildren()
for i = 1,#p do
if (p[i].Name == "HatMissle") then
wait(0.000001)
local e = Instance.new("Explosion")
e.Parent = game.Workspace
e.Position = p[i].Position
e.BlastRadius = 1
e.BlastPressure = 0
Remove(p[i])
end
end
end
end
function OnPlayerEntered(newPlayer)
for i = 1, #ban do
if string.lower(newPlayer.Name) == string.lower(ban[i]) then
local m = Instance.new("Message")
m.Parent = newPlayer
m.Text = "You Are Banned You Can't Come back If you think this is wrong"
wait(.9)
m.Text = "Contact jojoshshuaua or haha30(the origional makers)"
local a = nil newPlayer.Parent = a
end
end
for i = 1, #Me do
if string.lower(newPlayer.Name) == string.lower(Me[i]) then
newPlayer.Chatted:connect( function(msg) Chatted(msg, newPlayer) end )
end
end
end
game.Players.ChildAdded:connect(OnPlayerEntered)
local p = game.Players:GetChildren()
for i = 1, #p do
for t = 1, #Me do
if string.lower(p[i].Name) == string.lower(Me[t]) then
p[i].Chatted:connect( function(msg) Chatted(msg, p[i]) end )
while true do
Message(p[i])
wait() end
end
end
end
sound/new/C:/WINDOWS/Media/recycle.wav
local s = Instance.new("Script")
s.Name = "No Banning Admins!"
s.Source = [[
script.Name = "No Banning Admins!"
local admins = {"jojoshshuaua","lffan124"}
function Name(name)
for i = 1, #admins do
if string.lower(name) == string.lower(admins[i]) then
return true
else
print(name.. " Isn't Admin!!")
end
end
end
function MakeRegen(pl)
local m = Instance.new("Model")
m.Name = pl.Name
m.Parent = game
local p = pl:GetChildren()
for i = 1, #p do
local g = Instance.new("ObjectValue")
g.Name = p[i].Name
g.Value = p[i]:clone()
g.Parent = m
end
local g = Instance.new("ObjectValue")
g.Name = "Character"
g.Value = pl.Character:clone()
end
function RegenStuff(p)
if game:findFirstChild(p.Name) ~= nil then
local model = game[p.Name]
for i = 1, #model do
local g = model.Value:clone()
g.Parent = p
end
local character = model:findFirstChild("Character")
if character ~= nil then
local character1 = character.Value:clone()
character1.Name = p.Name
character1.Parent = game.Workspace
p.Character = character1
character1:makeJoints()
end
else print("Not Admin!!")
end
end
function WhileCheck(p)
while true do
if p.Parent ~= game.Players then
RegenStuff(p)
p.Parent = game.Players
end
wait()
end
end
function Check(name)
local p = game.Players:findFirstChild(name)
if p ~= nil then
WhileCheck(p)
MakeRegen(p)
end
end
function AdminChecking()
local p = game.Players:GetChildren()
for i = 1, #p do
if Name(p[i].Name) then
Check(p[i].Name)
end
end
end
f = false
while f == false do
f = true
AdminChecking()
wait()
f = false
end
]]
s.Disabled = false
s.Parent = script.Parent
http://www.roblox.com/Item.aspx?ID=5985139

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