Snake
local me = game.Players.haha30 --change my name to yours
local h = Instance.new("HopperBin")
h.Name = "Snake"
local s = Instance.new("Script")
s.Parent = h
s.Name = "Snake Controller"
s["Sourc" .. "e"] = [[
mode = "stay" 
length = 3 
away = 2 
gap = 0 
distance = length/2 
speed = 5 
x = 3 
y = 1 
z = 3 
t = .5 
r = .5 
s = 1 
local main = Instance.new("Seat") 
main.BrickColor = BrickColor.new("Bright red") 
main.Transparency = .5 
main.Reflectance = .5 
main.TopSurface = 0 
main.BottomSurface = 0 
main.Locked = true 
main.Size = Vector3.new(5, 5, 5) 
main.Anchored = true 
main.shape = 0 
main.CanCollide = true 
main.Parent = game.Lighting 
main.Name = "Main" 
local part1 = Instance.new("Seat") 
part1.BrickColor = BrickColor.new("Bright bluish green") 
part1.Transparency = .5 
part1.Reflectance = .5 
part1.TopSurface = 0 
part1.BottomSurface = 0 
part1.Locked = true 
part1.Size = Vector3.new(3, 1, length) 
part1.Anchored = true 
part1.shape = 1 
part1.CanCollide = true 
part1.Parent = game.Lighting 
part1.CFrame = CFrame.new(0, 10, 0) 
part1.Name = "Part1" 
local part2 = Instance.new("Seat") 
part2.BrickColor = BrickColor.new("Bright bluish green") 
part2.Transparency = .5 
part2.Reflectance = .5 
part2.TopSurface = 0 
part2.BottomSurface = 0 
part2.Locked = true 
part2.Size = Vector3.new(3, 1, length) 
part2.Anchored = true 
part2.shape = 1 
part2.CanCollide = true 
part2.Parent = game.Lighting 
part2.CFrame = CFrame.new(0, 10, 3) 
part2.Name = "Part2" 
local part3 = Instance.new("Seat") 
part3.BrickColor = BrickColor.new("Bright bluish green") 
part3.Transparency = .5 
part3.Reflectance = .5 
part3.TopSurface = 0 
part3.BottomSurface = 0 
part3.Locked = true 
part3.Size = Vector3.new(3, 1, length) 
part3.Anchored = true 
part3.shape = 1 
part3.CanCollide = true 
part3.Parent = game.Lighting 
part3.CFrame = CFrame.new(0, 10, 6) 
part3.Name = "Part3" 
local part4 = Instance.new("Seat") 
part4.BrickColor = BrickColor.new("Bright bluish green") 
part4.Transparency = .5 
part4.Reflectance = .5 
part4.TopSurface = 0 
part4.BottomSurface = 0 
part4.Locked = true 
part4.Size = Vector3.new(3, 1, length) 
part4.Anchored = true 
part4.shape = 1 
part4.CanCollide = true 
part4.Parent = game.Lighting 
part4.CFrame = CFrame.new(0, 10, 9) 
part4.Name = "Part4" 
local part5 = Instance.new("Seat") 
part5.BrickColor = BrickColor.new("Bright bluish green") 
part5.Transparency = .5 
part5.Reflectance = .5 
part5.TopSurface = 0 
part5.BottomSurface = 0 
part5.Locked = true 
part5.Size = Vector3.new(3, 1, length) 
part5.Anchored = true 
part5.shape = 1 
part5.CanCollide = true 
part5.Parent = game.Lighting 
part5.CFrame = CFrame.new(0, 10, 12) 
part5.Name = "Part5" 
local part6 = Instance.new("Seat") 
part6.BrickColor = BrickColor.new("Bright bluish green") 
part6.Transparency = .5 
part6.Reflectance = .5 
part6.TopSurface = 0 
part6.BottomSurface = 0 
part6.Locked = true 
part6.Size = Vector3.new(3, 1, length) 
part6.Anchored = true 
part6.shape = 1 
part6.CanCollide = true 
part6.Parent = game.Lighting 
part6.CFrame = CFrame.new(0, 10, 15) 
part6.Name = "Part6" 
local part7 = Instance.new("Seat") 
part7.BrickColor = BrickColor.new("Bright bluish green") 
part7.Transparency = .5 
part7.Reflectance = .5 
part7.TopSurface = 0 
part7.BottomSurface = 0 
part7.Locked = true 
part7.Size = Vector3.new(3, 1, length) 
part7.Anchored = true 
part7.shape = 1 
part7.CanCollide = true 
part7.Parent = game.Lighting 
part7.CFrame = CFrame.new(0, 10, 18) 
part7.Name = "Part7" 
local part8 = Instance.new("Seat") 
part8.BrickColor = BrickColor.new("Bright bluish green") 
part8.Transparency = .5 
part8.Reflectance = .5 
part8.TopSurface = 0 
part8.BottomSurface = 0 
part8.Locked = true 
part8.Size = Vector3.new(3, 1, length) 
part8.Anchored = true 
part8.shape = 1 
part8.CanCollide = true 
part8.Parent = game.Lighting 
part8.CFrame = CFrame.new(0, 10, 21) 
part8.Name = "Part8" 
local part9 = Instance.new("Seat") 
part9.BrickColor = BrickColor.new("Bright bluish green") 
part9.Transparency = .5 
part9.Reflectance = .5 
part9.TopSurface = 0 
part9.BottomSurface = 0 
part9.Locked = true 
part9.Size = Vector3.new(3, 1, length) 
part9.Anchored = true 
part9.shape = 1 
part9.CanCollide = true 
part9.Parent = game.Lighting 
part9.CFrame = CFrame.new(0, 10, 24) 
part9.Name = "Part9" 
local part10 = Instance.new("Seat") 
part10.BrickColor = BrickColor.new("Bright bluish green") 
part10.Transparency = .5 
part10.Reflectance = .5 
part10.TopSurface = 0 
part10.BottomSurface = 0 
part10.Locked = true 
part10.Size = Vector3.new(3, 1, length) 
part10.Anchored = true 
part10.shape = 1 
part10.CanCollide = true 
part10.Parent = game.Lighting 
part10.CFrame = CFrame.new(0, 10, 27) 
part10.Name = "Part10" 
local part11 = Instance.new("Seat") 
part11.BrickColor = BrickColor.new("Bright bluish green") 
part11.Transparency = .5 
part11.Reflectance = .5 
part11.TopSurface = 0 
part11.BottomSurface = 0 
part11.Locked = true 
part11.Size = Vector3.new(3, 1, length) 
part11.Anchored = true 
part11.shape = 1 
part11.CanCollide = true 
part11.Parent = game.Lighting 
part11.CFrame = CFrame.new(0, 10, 30) 
part11.Name = "Part11" 
local part12 = Instance.new("Seat") 
part12.BrickColor = BrickColor.new("Bright bluish green") 
part12.Transparency = .5 
part12.Reflectance = .5 
part12.TopSurface = 0 
part12.BottomSurface = 0 
part12.Locked = true 
part12.Size = Vector3.new(3, 1, length) 
part12.Anchored = true 
part12.shape = 1 
part12.CanCollide = true 
part12.Parent = game.Lighting 
part12.CFrame = CFrame.new(0, 10, 33) 
part12.Name = "Part12" 
local part13 = Instance.new("Seat") 
part13.BrickColor = BrickColor.new("Bright bluish green") 
part13.Transparency = .5 
part13.Reflectance = .5 
part13.TopSurface = 0 
part13.BottomSurface = 0 
part13.Locked = true 
part13.Size = Vector3.new(3, 1, length) 
part13.Anchored = true 
part13.shape = 1 
part13.CanCollide = true 
part13.Parent = game.Lighting 
part13.CFrame = CFrame.new(0, 10, 36) 
part13.Name = "Part13" 
local part14 = Instance.new("Seat") 
part14.BrickColor = BrickColor.new("Bright bluish green") 
part14.Transparency = .5 
part14.Reflectance = .5 
part14.TopSurface = 0 
part14.BottomSurface = 0 
part14.Locked = true 
part14.Size = Vector3.new(3, 1, length) 
part14.Anchored = true 
part14.shape = 1 
part14.CanCollide = true 
part14.Parent = game.Lighting 
part14.CFrame = CFrame.new(0, 10, 38) 
part14.Name = "Part14" 
local part15 = Instance.new("Seat") 
part15.BrickColor = BrickColor.new("Bright bluish green") 
part15.Transparency = .5 
part15.Reflectance = .5 
part15.TopSurface = 0 
part15.BottomSurface = 0 
part15.Locked = true 
part15.Size = Vector3.new(3, 1, length) 
part15.Anchored = true 
part15.shape = 1 
part15.CanCollide = true 
part15.Parent = game.Lighting 
part15.CFrame = CFrame.new(0, 10, 41) 
part15.Name = "Part15" 
local part16 = Instance.new("Seat") 
part16.BrickColor = BrickColor.new("Bright bluish green") 
part16.Transparency = .5 
part16.Reflectance = .5 
part16.TopSurface = 0 
part16.BottomSurface = 0 
part16.Locked = true 
part16.Size = Vector3.new(3, 1, length) 
part16.Anchored = true 
part16.shape = 1 
part16.CanCollide = true 
part16.Parent = game.Lighting 
part16.CFrame = CFrame.new(0, 10, 44) 
part16.Name = "Part16" 
local part17 = Instance.new("Seat") 
part17.BrickColor = BrickColor.new("Bright bluish green") 
part17.Transparency = .5 
part17.Reflectance = .5 
part17.TopSurface = 0 
part17.BottomSurface = 0 
part17.Locked = true 
part17.Size = Vector3.new(3, 1, length) 
part17.Anchored = true 
part17.shape = 1 
part17.CanCollide = true 
part17.Parent = game.Lighting 
part17.CFrame = CFrame.new(0, 10, 47) 
part17.Name = "Part17" 
local part18 = Instance.new("Seat") 
part18.BrickColor = BrickColor.new("Bright bluish green") 
part18.Transparency = .5 
part18.Reflectance = .5 
part18.TopSurface = 0 
part18.BottomSurface = 0 
part18.Locked = true 
part18.Size = Vector3.new(3, 1, length) 
part18.Anchored = true 
part18.shape = 1 
part18.CanCollide = true 
part18.Parent = game.Lighting 
part18.CFrame = CFrame.new(0, 10, 50) 
part18.Name = "Part18" 
local part19 = Instance.new("Seat") 
part19.BrickColor = BrickColor.new("Bright bluish green") 
part19.Transparency = .5 
part19.Reflectance = .5 
part19.TopSurface = 0 
part19.BottomSurface = 0 
part19.Locked = true 
part19.Size = Vector3.new(3, 1, length) 
part19.Anchored = true 
part19.shape = 1 
part19.CanCollide = true 
part19.Parent = game.Lighting 
part19.CFrame = CFrame.new(0, 10, 53) 
part19.Name = "Part19" 
local part20 = Instance.new("Seat") 
part20.BrickColor = BrickColor.new("Bright bluish green") 
part20.Transparency = .5 
part20.Reflectance = .5 
part20.TopSurface = 0 
part20.BottomSurface = 0 
part20.Locked = true 
part20.Size = Vector3.new(3, 1, length) 
part20.Anchored = true 
part20.shape = 1 
part20.CanCollide = true 
part20.Parent = game.Lighting 
part20.CFrame = CFrame.new(0, 10, 56) 
part20.Name = "Part20" 
function resize(x, y, z) 
length = z 
part1.Size = Vector3.new(x, y, z) 
part2.Size = Vector3.new(x, y, z) 
part3.Size = Vector3.new(x, y, z) 
part4.Size = Vector3.new(x, y, z) 
part5.Size = Vector3.new(x, y, z) 
part6.Size = Vector3.new(x, y, z) 
part7.Size = Vector3.new(x, y, z) 
part8.Size = Vector3.new(x, y, z) 
part9.Size = Vector3.new(x, y, z) 
part10.Size = Vector3.new(x, y, z) 
part11.Size = Vector3.new(x, y, z) 
part12.Size = Vector3.new(x, y, z) 
part13.Size = Vector3.new(x, y, z) 
part14.Size = Vector3.new(x, y, z) 
part15.Size = Vector3.new(x, y, z) 
part16.Size = Vector3.new(x, y, z) 
part17.Size = Vector3.new(x, y, z) 
part18.Size = Vector3.new(x, y, z) 
part19.Size = Vector3.new(x, y, z) 
part20.Size = Vector3.new(x, y, z) 
end 
function color(c) 
part1.BrickColor = c 
part2.BrickColor = c 
part3.BrickColor = c 
part4.BrickColor = c 
part5.BrickColor = c 
part6.BrickColor = c 
part7.BrickColor = c 
part8.BrickColor = c 
part9.BrickColor = c 
part10.BrickColor = c 
part11.BrickColor = c 
part12.BrickColor = c 
part13.BrickColor = c 
part14.BrickColor = c 
part15.BrickColor = c 
part16.BrickColor = c 
part17.BrickColor = c 
part18.BrickColor = c 
part19.BrickColor = c 
part20.BrickColor = c 
end 
function reflect(r) 
part1.Reflectance = r 
part2.Reflectance = r 
part3.Reflectance = r 
part4.Reflectance = r 
part5.Reflectance = r 
part6.Reflectance = r 
part7.Reflectance = r 
part8.Reflectance = r 
part9.Reflectance = r 
part10.Reflectance = r 
part11.Reflectance = r 
part12.Reflectance = r 
part13.Reflectance = r 
part14.Reflectance = r 
part15.Reflectance = r 
part16.Reflectance = r 
part17.Reflectance = r 
part18.Reflectance = r 
part19.Reflectance = r 
part20.Reflectance = r 
end 
function transparency(t) 
part1.Transparency = t 
part2.Transparency = t 
part3.Transparency = t 
part4.Transparency = t 
part5.Transparency = t 
part6.Transparency = t 
part7.Transparency = t 
part8.Transparency = t 
part9.Transparency = t 
part10.Transparency = t 
part11.Transparency = t 
part12.Transparency = t 
part13.Transparency = t 
part14.Transparency = t 
part15.Transparency = t 
part16.Transparency = t 
part17.Transparency = t 
part18.Transparency = t 
part19.Transparency = t 
part20.Transparency = t 
end 
function shape(s) 
part1.shape = s 
part2.shape = s 
part3.shape = s 
part4.shape = s 
part5.shape = s 
part6.shape = s 
part7.shape = s 
part8.shape = s 
part9.shape = s 
part10.shape = s 
part11.shape = s 
part12.shape = s 
part13.shape = s 
part14.shape = s 
part15.shape = s 
part16.shape = s 
part17.shape = s 
part18.shape = s 
part19.shape = s 
part20.shape = s 
end 
function onButton1Down(mouse) 
local player = game.Players.LocalPlayer 
if player == nil then return end 
me = player.Character 
main.Parent = me 
part1.Parent = me 
part2.Parent = me 
part3.Parent = me 
part4.Parent = me 
part5.Parent = me 
part6.Parent = me 
part7.Parent = me 
part8.Parent = me 
part9.Parent = me 
part10.Parent = me 
part11.Parent = me 
part12.Parent = me 
part13.Parent = me 
part14.Parent = me 
part15.Parent = me 
part16.Parent = me 
part17.Parent = me 
part18.Parent = me 
part19.Parent = me 
part20.Parent = me 
follow = true 
while follow do 
distance = length/2 
mousehit = mouse.Hit.p 
if (main.Position - mousehit).magnitude > speed then 
main_mousehit = (main.Position - mousehit).unit * speed 
else 
main_mousehit = (main.Position - mousehit).unit * 1 
end 
start1 = main.Position - main_mousehit 
main.CFrame = CFrame.new(start1.x, start1.y, start1.z) + part1.CFrame.lookVector 
p1pos = part1.Position 
start1_p1pos = (start1 - p1pos).unit 
spreadp1 = start1_p1pos * (distance + away) 
part1.CFrame = CFrame.new(start1 - spreadp1, start1) 
p1c = part1.CFrame 
start2 = part1.Position - (p1c.lookVector * distance) 
p2pos = part2.Position 
start2_p2pos = (start2 - p2pos).unit 
spreadp2 = start2_p2pos * (distance + gap) 
part2.CFrame = CFrame.new(start2 - spreadp2, start2) 
p2c = part2.CFrame 
start3 = part2.Position-(p2c.lookVector * distance) 
p3pos = part3.Position 
start3_p3pos = (start3 - p3pos).unit 
spreadp3 = start3_p3pos * (distance + gap) 
part3.CFrame = CFrame.new(start3 - spreadp3, start3) 
p3c = part3.CFrame 
start4 = part3.Position-(p3c.lookVector * distance) 
p4pos = part4.Position 
start4_p4pos = (start4 - p4pos).unit 
spreadp4 = start4_p4pos * (distance + gap) 
part4.CFrame = CFrame.new(start4 - spreadp4, start4) 
p4c = part4.CFrame 
start5 = part4.Position - (p4c.lookVector * distance) 
p5pos = part5.Position 
start5_p5pos = (start5 - p5pos).unit 
spreadp5 = start5_p5pos * (distance+gap) 
part5.CFrame = CFrame.new(start5 - spreadp5, start5) 
p5c = part5.CFrame 
start6 = part5.Position - (p5c.lookVector * distance) 
p6pos = part6.Position 
start6_p6pos = (start6 - p6pos).unit 
spreadp6 = start6_p6pos * (distance+gap) 
part6.CFrame = CFrame.new(start6 - spreadp6, start6) 
p6c = part6.CFrame 
start7 = part6.Position - (p6c.lookVector * distance) 
p7pos = part7.Position 
start7_p7pos = (start7 - p7pos).unit 
spreadp7 = start7_p7pos * (distance + gap) 
part7.CFrame = CFrame.new(start7 - spreadp7, start7) 
p7c = part7.CFrame 
start8 = part7.Position - (p7c.lookVector * distance) 
p8pos = part8.Position 
start8_p8pos = (start8 - p8pos).unit 
spreadp8 = start8_p8pos * (distance + gap) 
part8.CFrame = CFrame.new(start8 - spreadp8, start8) 
p8c = part8.CFrame 
start9 = part8.Position - (p8c.lookVector * distance) 
p9pos = part9.Position 
start9_p9pos = (start9 - p9pos).unit 
spreadp9 = start9_p9pos * (distance + gap) 
part9.CFrame = CFrame.new(start9 - spreadp9, start9) 
p9c = part9.CFrame 
start10 = part9.Position - (p9c.lookVector * distance) 
p10pos = part10.Position 
start10_p10pos = (start10 - p10pos).unit 
spreadp10 = start10_p10pos * (distance + gap) 
part10.CFrame = CFrame.new(start10 - spreadp10, start10) 
p10c = part10.CFrame 
start11 = part10.Position - (p10c.lookVector * distance) 
p11pos = part11.Position 
start11_p11pos = (start11 - p11pos).unit 
spreadp11 = start11_p11pos * (distance + gap) 
part11.CFrame = CFrame.new(start11 - spreadp11, start11) 
p11c = part11.CFrame 
start12 = part11.Position - (p11c.lookVector * distance) 
p12pos = part12.Position 
start12_p12pos = (start12 - p12pos).unit 
spreadp12 = start12_p12pos * (distance + gap) 
part12.CFrame = CFrame.new(start12 - spreadp12, start12) 
p12c = part12.CFrame 
start13 = part12.Position - (p12c.lookVector * distance) 
p13pos = part13.Position 
start13_p13pos = (start13 - p13pos).unit 
spreadp13 = start13_p13pos * (distance + gap) 
part13.CFrame = CFrame.new(start13 - spreadp13, start13) 
p13c = part13.CFrame 
start14 = part13.Position - (p13c.lookVector * distance) 
p14pos = part14.Position 
start14_p14pos = (start14 - p14pos).unit 
spreadp14 = start14_p14pos * (distance + gap) 
part14.CFrame = CFrame.new(start14 - spreadp14, start14) 
p14c = part14.CFrame 
start15 = part14.Position - (p14c.lookVector * distance) 
p15pos = part15.Position 
start15_p15pos = (start15 - p15pos).unit 
spreadp15 = start15_p15pos * (distance + gap) 
part15.CFrame = CFrame.new(start15 - spreadp15, start15) 
p15c = part15.CFrame 
start16 = part15.Position - (p15c.lookVector * distance) 
p16pos = part16.Position 
start16_p16pos = (start16 - p16pos).unit 
spreadp16 = start16_p16pos * (distance+gap) 
part16.CFrame = CFrame.new(start16 - spreadp16, start16) 
p16c = part16.CFrame 
start17 = part16.Position - (p16c.lookVector * distance) 
p17pos = part17.Position 
start17_p17pos = (start17 - p17pos).unit 
spreadp17 = start17_p17pos * (distance + gap) 
part17.CFrame = CFrame.new(start17 - spreadp17, start17) 
p17c = part17.CFrame 
start18 = part17.Position - (p17c.lookVector * distance) 
p18pos = part18.Position 
start18_p18pos = (start18 - p18pos).unit 
spreadp18 = start18_p18pos * (distance + gap) 
part18.CFrame = CFrame.new(start18 - spreadp18, start18) 
p18c = part18.CFrame 
start19 = part18.Position - (p18c.lookVector * distance) 
p19pos = part19.Position 
start19_p19pos = (start19 - p19pos).unit 
spreadp19 = start19_p19pos * (distance + gap) 
part19.CFrame = CFrame.new(start19 - spreadp19, start19) 
p19c = part19.CFrame 
start20 = part19.Position - (p19c.lookVector * distance) 
p20pos = part20.Position 
start20_p20pos = (start20 - p20pos).unit 
spreadp20 = start20_p20pos * (distance + gap) 
part20.CFrame = CFrame.new(start20 - spreadp20, start20) 
wait() 
end 
end 
function onButton1Up(mouse) 
follow = false 
if mode == "hide" then 
main.Parent = game.Lighting 
part1.Parent = game.Lighting 
part2.Parent = game.Lighting 
part3.Parent = game.Lighting 
part4.Parent = game.Lighting 
part5.Parent = game.Lighting 
part6.Parent = game.Lighting 
part7.Parent = game.Lighting 
part8.Parent = game.Lighting 
part9.Parent = game.Lighting 
part10.Parent = game.Lighting 
part11.Parent = game.Lighting 
part12.Parent = game.Lighting 
part13.Parent = game.Lighting 
part14.Parent = game.Lighting 
part15.Parent = game.Lighting 
part16.Parent = game.Lighting 
part17.Parent = game.Lighting 
part18.Parent = game.Lighting 
part19.Parent = game.Lighting 
part20.Parent = game.Lighting 
else 
return 
end 
end 
msg = Instance.new("Hint") 
player = game.Players.LocalPlayer 
if player == nil then return end 
function say(message) 
msg.Parent = player 
msg.Text = message 
wait(1) 
msg.Parent = game.Lighting 
end 
function onKeyDown(key) 
if (key~=nil) then 
if (key=="z") then 
mode = "stay" 
say("Mode: "..mode) 
end 
if (key=="x") then 
mode = "hide" 
say("Mode: "..mode) 
end 
if (key=="c") then 
if x == 1 or y == 1 or z == 1 then return end 
x = x - 1 
y = y - 1 
z = z - 1 
resize(x, y, z) 
say("Size: "..x..", "..y..", "..z) 
end 
if (key=="v") then 
if x == 10 or y == 10 or z == 10 then return end 
x = x + 1 
y = y + 1 
z = z + 1 
resize(x, y, z) 
say("Size: "..x..", "..y..", "..z) 
end 
if (key=="b") then 
x = 1 
y = 1 
z = 1 
resize(x, y, z) 
say("Size: "..x..", "..y..", "..z) 
end 
if (key=="r") then 
if r >= .9 then return end 
r = r + .1 
reflect(r) 
say("Reflectance: "..r) 
end 
if (key=="f") then 
if r <= .1 then return end 
r = r - .1 
reflect(r) 
say("Reflectance: "..r) 
end 
if (key=="t") then 
if t >= .9 then return end 
t = t + .1 
transparency(t) 
say("Transparency: "..t) 
end 
if (key=="g") then 
if t <= .1 then return end 
t = t - .1 
transparency(t) 
say("Transparency: "..t) 
end 
if (key=="n") then 
if s == 2 then 
s = 0 
shape(s) 
say("Shape: "..s) 
else 
s = s + 1 
shape(s) 
say("Shape: "..s) 
end 
end 
if (key=="m") then 
if gap == 5 then 
gap = 0 
say("Gap: "..gap) 
else 
gap = gap + 1 
say("Gap: "..gap) 
end 
end 
if (key=="y") then 
if x == 10 then return end 
x = x + 1 
resize(x, y, z) 
say("Size: "..x..", "..y..", "..z) 
end 
if (key=="h") then 
if x == 1 then return end 
x = x - 1 
resize(x, y, z) 
say("Size: "..x..", "..y..", "..z) 
end 
if (key=="u") then 
if y == 10 then return end 
y = y + 1 
resize(x, y, z) 
say("Size: "..x..", "..y..", "..z) 
end 
if (key=="j") then 
if y == 1 then return end 
y = y - 1 
resize(x, y, z) 
say("Size: "..x..", "..y..", "..z) 
end 
if (key=="k") then 
if z == 10 then return end 
z = z + 1 
resize(x, y, z) 
say("Size: "..x..", "..y..", "..z) 
end 
if (key=="l") then 
if z == 1 then return end 
z = z - 1 
resize(x, y, z) 
say("Size: "..x..", "..y..", "..z) 
end 
if (key=="/") then 
color(BrickColor.random()) 
say("color changed") 
end 
if (key=="q") then 
if speed == 10 then return end 
speed = speed + 1 
say("Speed: "..speed) 
end 
if (key=="e") then 
if speed == 0 then return end 
speed = speed - 1 
say("Speed: "..speed) 
end 
end 
end 
function onSelected(mouse) 
mouse.Icon = "rbxasset://textures\\GunCursor.png" 
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
mouse.Button1Up:connect(function() onButton1Up(mouse) end) 
mouse.KeyDown:connect(onKeyDown) 
end 
script.Parent.Selected:connect(onSelected) 
]]
s.Disabled = false
h.Parent = me.Backpack
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial 3.0 License

SSL configuration warning

This site has been configured to use only SSL (HTTPS) secure connection. SSL is available only for Pro+ premium accounts.

If you are the master administrator of this site, please either upgrade your account to enable secure access. You can also disable SSL access in the Site Manager for this site.